I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...
I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...


Firon wants to punch stuff now and blow stuff on THM.
Necrogenesis sounds close to Necromancer to me! heehee


So much good stuff! The little things I'm happy about :
/sit now cancelled by simply moving your character.
Gathering points now on mini-map! I was so hoping we'd get a skill to find harvest/spearfishing/quarry points, so this is great!
I'm not even half-way through the notes, so back to poring over every detail properly hehe.
Hmm, anyone else notice the recast times on traits? How does that work? lol
Player


I i might actually mine now cause of this patch since they show the spots on the map i have terrible memory and have to look @ my map 100's of times to get places so those markers help a lot.



I was under the impression that they are only displaying quarrying, spearing, and gathering nodes. Because then what would be the use of the Lay of the Land skills and such for mining, fishing, and logging.
for locating active nodes, not just those with gathering attempts left but also those which you can currently use
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