The point was to be like v1
It is x)
The wait wasn't fun for sure, but the FATE were "legacy" lol. You had no penalty dying so it was still fun.
This event has made me realize that large scale PvE battles are probably the thing I enjoy most about XIV.
It makes me wish they'd release even more battle content like tougher hunt marks on a regular basis.
I would have liked to seen the whole Dalamud Falls scene at the end.
There actually was none in 1.0 - when the time 'ran out', players were just automatically disconnected from the server with a 'server has encountered an error' message and were booted back to the launcher page, with the login fields replaced automatically by a banner that linked to the 'End of an Era' trailer on the SE Youtube page, there was literally no "Dalamud falls" scene in the actual game itself, it was out of game players saw that. It was still amazing though either way.
I loved the event
chaos and hectic its like 5 fates and there's both earrings
waiting for the NPC to pop is the real grind
Whatever scaling they have is too much for two DPS. While there appeared to be fewer adds when two of us were in the instance the boss was still one hit and your done with a huge health pool. Just a guess but I would say they scaled things for an 8 player group on the low end although 4 may work.Dont they have a system where the fate is scaled depending on the amount of players in it? So if somehow over the whole course of the event only a handful of people are in it, they would still be able to clear it if it scales to that. Or they could make it into a duty finder and give tomes as a price and people might just to it just for that. There are many more ways instead of just making something that they did not even communicate with us. (They could have also given more items to farm for thus people need to be there more than once..)
Also tell us when it will pop because casual players dont have the time to wait for hours and hope that it spawns. If you are unlucky you might even miss this one..which never happened to any event before.
Not sure how relevant this is at this point, but it still seems the most people are stating that the recruiter NPC has a cooldown of ten hours after the the three hour event window ends. However, I had noted yesterday that he spawned at around 1PM EST while I was still at work. Didn't expect to seem him come up at all when I finally got logged in, but as I did so at about 7PM EST the NPC actually DID spawn, only three hours after the last spawn window would have ended. I still don't like the fact it despawns at all, but this does indicate that the event occurrences aren't as infrequent as many had been led to believe.
As for the event itself, it was definitely as chaotic as others mentioned. Even though I got killed off a few times by some cheap shots, it was still pretty fun though, and I managed to get both sets of earrings. I can only imagine how much more hectic these city-state invasions were back in 1.0 though lol.
Wouldn't surprise me that SE did a stealth update to the timer after all of the negative feedback as it wasn't 3 hours early on and an EU GM allegedly said the interval was greater than 9 hours which fit with what we were seeing at the time.Not sure how relevant this is at this point, but it still seems the most people are stating that the recruiter NPC has a cooldown of ten hours after the the three hour event window ends. However, I had noted yesterday that he spawned at around 1PM EST while I was still at work. Didn't expect to seem him come up at all when I finally got logged in, but as I did so at about 7PM EST the NPC actually DID spawn, only three hours after the last spawn window would have ended. I still don't like the fact it despawns at all, but this does indicate that the event occurrences aren't as infrequent as many had been led to believe.
As for the event itself, it was definitely as chaotic as others mentioned. Even though I got killed off a few times by some cheap shots, it was still pretty fun though, and I managed to get both sets of earrings. I can only imagine how much more hectic these city-state invasions were back in 1.0 though lol.
Oh, it's certainly plausible. Shame they couldn't just make the NPC permanent instead, but... Take what you can get, I guess. Maybe they'll do so later on when less people are trying to run it, but I suppose time will tell.
Hm you may be right. But if people already land in nearly empty instances then the feature seems to not be functioning that great either. If they had it there all the time people could at least try when they want to and should still find some people to clear it.Whatever scaling they have is too much for two DPS. While there appeared to be fewer adds when two of us were in the instance the boss was still one hit and your done with a huge health pool. Just a guess but I would say they scaled things for an 8 player group on the low end although 4 may work.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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