I want relics to go back to the way they were in ARR and HW, specifically with the importance of dungeon instances. They forced relic seekers to do a variety of content, which in turn helped out new players and anyone seeking roulette parties. Now there is less need to run duty roulettes. I hate light, but the idea behind Singing Shards and items purchased through tomestones and similar rewards helped to move the game along.

With Eureka, it's its own content entirely, and thus far it's content very few people legitimately enjoy. One step forward, ten steps back. SE needs to continue adding content that puts players of a wide assortment of levels together for the good of the game, and the relic quests were a good method of upkeep.