Quote Originally Posted by Dualgunner View Post
Because players who are playing Dark Souls aren't necessarily looking for a GTA experience and vice versa. If someone wants to play GTA, they play GTA, they don't go to Dark Souls and whine that they can't steal Nito's car.
If GTA borrowed some of Dark Souls mechanics, GTA would not turn into Dark Souls. Or vice versa.
Not having played either game, I cannot site examples unfortunately.

In Red Dead Redemption, you could ride a wild horse and tame it. In Breath of the Wild, you could do the same. This mechanic was not in any previous Legend of Zelda game. Breath of the Wild did not become Red Dead Redemption, and I daresay BotW was better for adopting the new mechanic. It's all a matter of debate what mechanics can be adopted between game, but we shouldn't dismiss the debate simply for existing.