

If FFXIV can only be compared to FFXIV, then we don't really have much to talk about.
Last edited by Edax; 08-28-2018 at 04:13 PM. Reason: Changed my mind


If an MMORPG can't be compared to a competing MMORPG, then really we have some low standards here. FFXIV will always meet the standards of FFXIV. Even if FFXIV 1.0 was a disaster that failed miserably, it was still FFXIV and you can't knock it for not being FFXIV.
Can we compare GTAV to Dark Souls? Both are singleplayer games.


Yes! Why should you not? Both are action single player/multiplayer games. Both have mechanics that can improve the other. Why should the topic be dismissed or taboo, simply because A is not exactly like B?
Because players who are playing Dark Souls aren't necessarily looking for a GTA experience and vice versa. If someone wants to play GTA, they play GTA, they don't go to Dark Souls and whine that they can't steal Nito's car.
I suppose that yes, they can be compared, and things can be improved between them. Nothing is perfect, after all. But after a certain point, one needs to just accept that people would go play Game B if they liked Game B so much more. What Vaer said holds true, if you look past the need to show up "raider ego;" RS purists wanted RS, they didn't want psuedo-WoW.
XIV players want XIV, not psuedo-XI, and not psuedo-RS.
Last edited by Dualgunner; 08-28-2018 at 04:59 PM.


If GTA borrowed some of Dark Souls mechanics, GTA would not turn into Dark Souls. Or vice versa.
Not having played either game, I cannot site examples unfortunately.
In Red Dead Redemption, you could ride a wild horse and tame it. In Breath of the Wild, you could do the same. This mechanic was not in any previous Legend of Zelda game. Breath of the Wild did not become Red Dead Redemption, and I daresay BotW was better for adopting the new mechanic. It's all a matter of debate what mechanics can be adopted between game, but we shouldn't dismiss the debate simply for existing.




Because they are fundamentally different games in different genres. Chances are there will be very little cross over between their respective ideas. Companies have long tried to shoehorn in mechanics or ideas from other games only for it to fail miserably. In fact, we needs not only any further than FFXIV itself. Eureka is essentially the developers trying to recreate an old school grind MMO that has long since died out. The result? Widely polarizing opinions at best; outright negativity otherwise. You can't take something from another game and make it fit.
For argument's sake though, let's say they did implement a radical change like this. You can now obtain the best gear from raids, trials, dungeons and even on the cash shop. So why does anyone bother clearing Savage more than once or twice? Better even, why touch anything except the easier content? There's no longer any incentive for bother. Worse even is how do the devs incentive any content now? Savage takes weeks of clearing to obtain gear, but this change makes it so you could be bis within a month; less if we hearken back to your earlier demand you shouldn't have to farm; that the rewards are given out in full upon clearing. Now you have seven months with nothing since the developers can't develop things fast enough to keep up.
Simply put, if you want the best gear, go earn it like the rest of us. Don't demand it be made available in easier content because you dislike Savage.


Because they are fundamentally different games in different genres. Chances are there will be very little cross over between their respective ideas. Companies have long tried to shoehorn in mechanics or ideas from other games only for it to fail miserably. In fact, we needs not only any further than FFXIV itself. Eureka is essentially the developers trying to recreate an old school grind MMO that has long since died out. The result? Widely polarizing opinions at best; outright negativity otherwise. You can't take something from another game and make it fit.
For argument's sake though, let's say they did implement a radical change like this. You can now obtain the best gear from raids, trials, dungeons and even on the cash shop. So why does anyone bother clearing Savage more than once or twice? Better even, why touch anything except the easier content? There's no longer any incentive for bother. Worse even is how do the devs incentive any content now? Savage takes weeks of clearing to obtain gear, but this change makes it so you could be bis within a month; less if we hearken back to your earlier demand you shouldn't have to farm; that the rewards are given out in full upon clearing. Now you have seven months with nothing since the developers can't develop things fast enough to keep up.People enjoy difficulty things in video games for their own sake. People play Legendary difficulty on Halo without any promise of better gear. In Halo Reach, all the armor that's unlocked is 100% cosmetic (yes I know Halo Reach is not an MMO). This happens in almost all other genres of video games, where players seek out the harder difficulties. The devs didn't need to bribe the players to keep playing the hard content. MMOs are an aberration in this way, the result of trying to copy WoW. That hard content raid gear would be worth a lot of gil on the marketboard, especially if only a few players are willing to do it, and there will always be a demand for it, even if it has the same gear rating as other sets.Well, if nobody in the MMO world ever really deviated from that norm (as per your experiences), can we really tell if changing it would not work?
There's little theoretical reason why it shouldn't. The reason why difficulty options arose in gaming is because the skill level of the playerbase varies. If you tune the difficulty to easy, more skilled players get bored. By adding a harder difficulty, you do nothing for less skilled players, but your higher skilled players no longer get (as) bored and thus derive more enjoyment from your game.
If that is the case, it begs the question why higher rewards are needed to compensate for higher enjoyment. And if that is not the case, it begs the question why you add a higher difficulty in the first place.
Conclusion: People are weird.
So when can we expect an FPS mode for MCH? I want to 360 no scope God Kefka.
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