Event is completely dumb. Talk to npc and transported right into a battle and dead. What's with these new events there coming up with. there not fun at all like they use to be.
Confirmed. NPC Up on Balmung.
It was a blast! I would dodge 3 AOEs in a row and then die from something I didn't even see. I didnt even feel bad about dying, every time I went back to the start there were a couple dozen of us popping up.
Probably not completely loaded. My other party member (we were only 2 peeps) would stand next to me and I still couldn't heal her, because she was shown as "out of reach" - mind you, she was standing next to me on the map. ISN'T IT FUN!
is the first fate/instance of rising recruiter stuff supposed to be empty/solo?
Just finished in Zalera from 4 PM to 7 PM Pacific Time. I managed to get my main, 4 Alts & my wife's character (who was at the gym when popped) during this window. I just need 3 more Alts and done with this craziness!
Last edited by Antonio_Xul; 08-28-2018 at 12:07 PM.
That is caused by the poor object culling algorithm SE uses. I had opened a defect on it and went round and round that certain things like your current target and group members should never be culled and everything else should be range based with furthest culled first. I was basically blown off that there wasn't a problem and it was all my fault they couldn't handle high population events.
My first time in is was just another random player and myself. We managed the Garleans ok but could handle the second fate so we left. I requeued and ended up in a new instance with lots of other players. I don't know why the first assignment was wonky as there were lots of waiting players talking to the recruiter both times I queued.
Dont they have a system where the fate is scaled depending on the amount of players in it? So if somehow over the whole course of the event only a handful of people are in it, they would still be able to clear it if it scales to that. Or they could make it into a duty finder and give tomes as a price and people might just to it just for that. There are many more ways instead of just making something that they did not even communicate with us. (They could have also given more items to farm for thus people need to be there more than once..)This spawning/despawning thing happens in other MMOs too, to help space out limited-time events and prevent people from bombarding it on day 1 and never doing it again.
That's why they've staggered this one. Because you *can't* go in there alone and live, you'll get slaughtered. So they had to do it this way to make sure enough people would participate each time.
Also tell us when it will pop because casual players dont have the time to wait for hours and hope that it spawns. If you are unlucky you might even miss this one..which never happened to any event before.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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