
Originally Posted by
RiyahArp
eh..well the combat content in this game is a bit dull if you play long enough.
We really only have three archetypes, tank, healer, and dps, and each job is more like a control style than anything. the lack of customization and flexibility means there really isn't much variation to encounters, you just repeat them over and over with minor variances, even if you can gear jobs to the same level. Like in ffxi, ninja was a radically different tank from paladin, but war or drk are still really similar to paladin in general concept; just minor differences.
Or liek with drg in ffxi, you can go dps spec, with /war or /sam subjob, or offheal/solo spec with blu or whm. Grinding is a little more tolerable when you have some options. Like ffxi rng you could specialize in gun, crossbow, or bow, or use all three as you liked. If you got really bored, BST opened up whole new ways of playing the game.
I think the game's linear nature kind of makes grind a lot less appealing. I do a bit less of it now than i used to, and for me crafting and gathering is the alternate path. For some its pvp.