Why yes, Crafted Gear.
If you want raid gear,
Carry services. Here you go.
Service based market.
Okay but if a boss dropped everything it owned for you on first kill, there'd be literally no point to going back for the people who do like grinding. Hell, a fight that players are meant to chew on for a good few months now only lasts a day, which ends up making gear stagnation even worse.But I do engage in the content. Just not to the repetition that SE wants me to. Repeating boss fights is lazy development, it doesn't matter if this trope has been around, other games don't bother with it. In Fallout, I fight the boss once and it'll drop all the gear it'll ever drop. You may have fun fighting a bosses again and again and again and again. But I do not share you in your tastes, and I feel like I shouldn't have to.
If you don't fight endgame bosses again and again, you don't need top tier gear meant to fight endgame bosses again and again.But I do engage in the content. Just not to the repetition that SE wants me to. Repeating boss fights is lazy development, it doesn't matter if this trope has been around, other games don't bother with it. In Fallout, I fight the boss once and it'll drop all the gear it'll ever drop. You may have fun fighting a bosses again and again and again and again. But I do not share you in your tastes, and I feel like I shouldn't have to. These fights don't get any more exciting after the first few times.
Go buy or make crafted gear. That's enough for what you do regarding combat related content.
I'll repeat myself here but here we go: you don't need it, you just want it because you feel entitled to, but you're not.
So because someone likes grinding, everyone must grind? And why must the boss fights be grinded? Is that a law that must be a part of the game? Why not grind to get to the boss fights? Be forced to grind a currency to even enter the fight. Is that something you'd desire too? More grinding? We can even grant better drop rates if the fights take effort in getting to.Okay but if a boss dropped everything it owned for you on first kill, there'd be literally no point to going back for the people who do like grinding. Hell, a fight that players are meant to chew on for a good few months now only lasts a day, which ends up making gear stagnation even worse.
That's still not a good argument and you know it. I can say the same about gear. If you want decent and comparable gear without going through raiding or duties, then craft yourself the pentamelds. Alternatives exist for gear as well, though small variations (and sometimes expensive), but they do exist. You're shifting the goal posts each and every time by a sliver of an inch.
Fallout and XIV are no where NEAR close towards being compared. The gameplay, combat structure, reward structure, target audience, etc are all too different.In Fallout, I fight the boss once and it'll drop all the gear it'll ever drop. You may have fun fighting a bosses again and again and again and again. But I do not share you in your tastes, and I feel like I shouldn't have to. These fights don't get any more exciting after the first few times.
You're like....comparing texas hold 'em to blackjack. Both are card games.....but they play with a whole different set of house rules.
Last edited by Sigma-Astra; 08-22-2018 at 07:34 AM.
I can't help but think that we just opened the eyes of someone about what PvE combat centric MMORPGs are about.So because someone likes grinding, everyone must grind? And why must the boss fights be grinded? Is that a law that must be a part of the game? Why not grind to get to the boss fights? Be forced to grind a currency to even enter the fight. Is that something you'd desire too? More grinding? We can even grant better drop rates if the fights take effort in getting to.
So because you hate grinding, nobody can be allowed to? And I just explained to you why the grind is necessary; content longevity. If the boss dropped everything in one go, then the content immediately dies. An MMO is not like Fallout; Fallout, you have the whole campaign to burn through and once you're done, you're done till DLC. A sub based MMO like XIV needs to keep you around as long as possible.
Also, it's funny you mention grinding to get to a bossfight. Technically, we already do that with savage; have to kill Boss A to get to Boss B, and Boss B to get to Boss C and soforth until the content gets unlocked. In the most recent tiers, we even had to kill Boss D to get to Boss E every time we entered Boss D's arena.
Fallout and XIV are no where NEAR close towards being compared. The gameplay, combat structure, reward structure, target audience, etc are all too different.
You're like....comparing texas hold 'em to blackjack. Both are card games.....but they play with a whole different set of house rules.
Exactly, their both card game. These games don't HAVE to follow the current system. Games evolve and get better. Just because something was in FFVIII doesn't mean it HAS to be in FFXIV for the same reason Fallout doesn't need to follow FFVIII. FFXIV can be different then it is now. It doesn't have to follow the archaic systems designed to waste a player's time. It can be better unlike what Fyce is suggesting.
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