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  1. #51
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Perhaps Paglth'an would have been a savanna of some sort. Something to logically connect a lush forest with a wasteland.

    Who knows. I can't find any lore on it so it's all up in the air to me.
    (1)

  2. #52
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I made the assumption that Paglth'an was a plains like area where the Plainsfolk Lalafell (according to their lore) have Shire like homes build into the hills and have tunnels underground to connect them. :s

    But I could be completely wrong, that is the beauty of an assumption.

    Also I would like to just point out that Thanalan is in a fixed location in terms of East-West movement (x-axis) it does however have some freedom to move North-South (y-axis), but that wouldn't fix the Black Shroud Worm Hole Zone issue. I make this statement primarily based on the outline of the world map and the fact that Thanalan (in the game) has a border that touches the Sea/Strait and therefore cannot move anymore Eastward to get closer to the Black Shroud Zone-line.

    I didn't just randomly paste these Regions together, I did think it through. In fact I sat there for about an hour trying to MAKE it work and fit properly by rescaling the zones until I finally just reverted back to this original placement/scale.
    (4)
    Last edited by OMEGA_HACK; 12-11-2011 at 04:21 PM.

  3. #53
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    I made the assumption that Paglth'an was a plains like area where the Plainsfolk Lalafell (according to their lore) have Shire like homes build into the hills and have tunnels underground to connect them. :s

    But I could be completely wrong, that is the beauty of an assumption.

    Also I would like to just point out that Thanalan is in a fixed location in terms of East-West movement (x-axis) it does however have some freedom to move North-South (y-axis), but that wouldn't fix the Black Shroud Worm Hole Zone issue. I make this statement primarily based on the outline of the world map and the fact that Thanalan (in the game) has a border that touches the Sea/Strait and therefore cannot move anymore Eastward to get closer to the Black Shroud Zone-line.

    I didn't just randomly paste these Regions together, I did think it through. In fact I sat there for about an hour trying to MAKE it work and fit properly by rescaling the zones until I finally just reverted back to this original placement/scale.
    I see what you're coming from. Pag'lthan would have been a mountain sided plain against the sea, which later leads into the shroud as the mountains recede further to the west.

    I want that zone.
    (2)

  4. #54
    Player
    Reabs's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Just cause you never go to a zone doesn't mean it's missing that's like saying Ala Mhigo is missing just cause we can't visit it even though it's referenced countless times and there are NPCs from it and whatnot.

    The fact is your making a mountain out of a molehill. There's not content for that zone so it doesn't exist they didn't want to have an awkwardly large stretch of land at the ends of Thanalan and Blackshroud to make them connect so they just instantly traveled you to the entrance/exit of the other. In other words they chose ease of travel over realism games do it all the time(inc. FFXI & FFXIV).
    (2)

  5. #55
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    need a zone for the miqo'te race too.
    (0)

  6. #56
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    It's fairly obvious, I think, that's there's just a long unnecessary transitional trek between zones that was omitted from us having to travel because it was long and unnecessary. Going from Gridania -> Thanalan with no transition can briefly break that feeling of game immersion, but it's quickly forgotten. Though I do agree it'd be nice if the map reforms changed that slightly.

    Also, with regards to the FFXI map comparison... FFXI maps always showed the unnaccessible outline areas, for examples the coast lands and edges of that region, even though you couldn't actually reach those edges:

    Example


    Whereas our FFXIV don't show these edges, instead just showing only the traversable paths. This leaves us with just a small section of the region which means we have to use our imaginations to place the twisting paths of the Black Shroud wherever we see fit, even though we could be way off. It'd be nice for SE to add those details into the new map designs to clear confusion.
    (1)

  7. #57
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Andrien View Post
    need a zone for the miqo'te race too.
    Your wish has been granted!

    (7)

  8. #58
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Again apples to Oranges. Ala Mhigo or the Region of Gyn Abania is currently under the occupation of the Garlean Empire therefor we cannot go there because they have made walls to physically block off that path (I wish we could at least see these walls tbh)

    As far as using the "no content" excuse...of course there is no content the damn Region doesn't exist. That has the equivalent of saying "We never need another new Region/Zone because there is no content for it, even if we are getting a new expansion...just keep it all in the other Regions/Zones" If the Region was created (to make sense of the world) then you better believe they would be inclined to make content to make it worth while to have. To say otherwise is just foolish and naive.
    (5)

  9. #59
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    One on one disputes is what makes a thread a big deal: that's the core of discussion unless you derail the topic. Keep it simple guys,lol!

    For those that don't apply, disregard my statement, your keeping the thread real! ^_^ b

    I think SE should do something new for FFxiv and drop in transitional mini-zones where there's no mobs but the only a intermission point of interest between two different looking zones/areas/region. We all know they're different environmentally but to avoid a redundant idea of it, all a H P, a camp, a shop or w/e to serve a purpose. Maybe a air-ship dock or chocobo-farm. Any ideas?

    I like to call this somewhat of a intermission between zones that connects very briefly but are entirely opposite of each other. You can walk through, rest, stock up on supplies, enjoy a beautiful scenery and so forth. RPG-wise, this make the world interesting, massive and not so boring if it delivers more quest, NPCs and opportunity meet other players down the road.

    There can also be an option to skip these areas like anyone would want to flip the channel every time there's a commercial between their favorite program on TV (but that's just me).
    (0)
    Last edited by PSxpert2011; 12-12-2011 at 01:53 AM. Reason: grammar magic!


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #60
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I'm not against new or bigger zones but i dont see much of a problem with the current/unfinished map. As far as game design goes it could be much, much worse. After i quit ffxi i tried EQ2 and AOC, those games maps are like hubs, you are forced to fast travel from city to city, then you fast travel outwards from each city to relevant zones like spokes on a wheel with no transition in between.

    While ffxiv doesnt have the perfect map i was glad to see i could still walk across the world like in ffxi.
    (1)

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