I'm glad SE decided to redo the maps in 2.0, because I hate how a lot of them are designed...
- the Black Shroud feels like a series of trenches or a giant spider web instead of a large forest
- areas don't transition into each other well. One minute I'm in a barren desert wasteland, and then in zone into a thick forest teeming with life? How does that work??
- copy/pasta'd terrain in multiple areas
- always a narrow, tapered path between areas
- certain areas with obscure nodes and high-level enemies aren't even used for anything important
Etc., etc.![]()



Reply With Quote









