

What does that have to do with the OP?
We all know how broken the game still is even today. Later in the thread the OP uses the XI maps as an example of a "complete" zone lay out. But that's not true.



Who cares really... you people are making every little thread into some HUGE deal like it's going to break the game. Why can't you just not comment on the thread if you disagree with it instead of chunking your views down everyones throats? Mostly hinting that towards Betel


How about you take your own advice?Who cares really... you people are making every little thread into some HUGE deal like it's going to break the game. Why can't you just not comment on the thread if you disagree with it instead of chunking your views down everyones throats? Mostly hinting that towards Betel
The point of a discussion forum is to discuss. Those that disagree are mainly just pointing out that a developer doesn't need to account for every square inch of the world map. It should be understood that we visit only the areas relevant to our gameplay.


All that bickering and you were dead wrong to begin with. FFXI had a horrible launch too. It just wasn't an international launch.


the main difference is what the zone's names imply:
A sanctuary implies a tucked away safe haven from the rest of the world. (Hence the name Sancutary of Zi'tah) And also there are mountains that tuck it away in that little alcove of a zone. Unlike The Black Shroud which is supposedly taking up the vast majority of the the Eastern shore line in Eorzea. That alone should say there should be a middle ground between the two zones being plains-like with the vista of the massive trees of the Black Shroud in the distance.
Oh and the note about "new" zones in WotG...those were later added just so they could say "new zones" in this expansion, it wasn't like there were missing zones in the same sense of what is going on here. Those new zones were merely alternate routes that fit side by side with the existing zones' layout. But I guess if you want to call them missing from release you'd be correct because they were not there, but you are wrong in the sense that they were missing and were later added to 'fix' a zone layout problem.
Its just funny that people can say that its all fine, when there are a lot things that were purposely written on the world map that are not in the game. My main concern wasn't the fact that the missing zone is a problem NOW, but to better examine the world map and make the NEW MAPS fit accordingly...instead of this jumble mess we have now.


You're assuming there's a layout problem in XIV, which there isn't.the main difference is what the zone's names imply:
A sanctuary implies a tucked away safe haven from the rest of the world. (Hence the name Sancutary of Zi'tah) And also there are mountains that tuck it away in that little alcove of a zone. Unlike The Black Shroud which is supposedly taking up the vast majority of the the Eastern shore line in Eorzea. That alone should say there should be a middle ground between the two zones being plains-like with the vista of the massive trees of the Black Shroud in the distance.
Oh and the note about "new" zones in WotG...those were later added just so they could say "new zones" in this expansion, it wasn't like there were missing zones in the same sense of what is going on here. Those new zones were merely alternate routes that fit side by side with the existing zones' layout. But I guess if you want to call them missing from release you'd be correct because they were not there, but you are wrong in the sense that they were missing and were later added to 'fix' a zone layout problem.
Its just funny that people can say that its all fine, when there are a lot things that were purposely written on the world map that are not in the game. My main concern wasn't the fact that the missing zone is a problem NOW, but to better examine the world map and make the NEW MAPS fit accordingly...instead of this jumble mess we have now.
We simply travel northwest of the "missing" zone, bypassing it entirely. In the mock up in the OP, it's assumed that all zone lines are a direct connection, which isn't true. It's assumed we travel beyond what we see. It was like that in XI as well.
i agree with sephrick, there is nothing in the missing areas, you get a loading screen instead of a 5-10 min walk through a baron zone, its not a design flaw its an option for future development
What I have shown you is reality. What you remember, that is the illusion.



Lol i had a similar thread going a long time ago, its still something that interests me but since the 2.0 announcement i am happy with whats happening to the current zones.
http://forum.square-enix.com/ffxiv/t...-New-World-Map
Got as far as this http://bit.ly/qEnDZD image, lol.
Last edited by Picoman; 12-11-2011 at 10:26 AM.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^


They rebuilding all the maps so i don't see a issue coming 1.20 patch.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





