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  1. #41
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    And just because the same forum crowd complains about it doesn't mean it isn't. It gets very old given there is very little this forum likes when it comes to new content period. There has never been a relic where this community didn't complain incessantly about it from atma, to light farming to dungeon drops and so on. I pay very little attention to it anymore.

    Relative to more than one I'll wait and see how that pans out after getting my first. I hit level 30 yesterday and the one relic isn't all that hard to get in my view.
    Its true that there will always be people complaining about anything in the game - and obviously its also true that people complained about previous relic steps/grinds.

    However there are two types of complains here:
    (1) Complaining about the grind
    (2) Complaining about the content (involved in the grind)

    The first type of complaint is the one we saw with basically every relic, from Atma to Pagos. Depending on the actual time required and the RNG involved (...Atmas...) I consider those complains to be more or less legit. Most of them "less" legit, to be honest.

    Now the second type of complaint - thats the one we're seeing mostly when it comes to Pagos, but didnt saw so much when it came to the other relic steps. People complained about the RNG and having to run Lost City 50 times to get their drop, but they didnt complain about Lost City itself. With Pagos (and Anemos before, even though Pagos seems to be a lot worse) I dont see so many complains about "This takes to long" but rather "Its not fun getting there in the first place."
    And that is the issue here - not the grind, that was the complaint of former relics, but the content itself. The core of this relic-grind - Eureka - is rotten and not fun. The core of former relic grinds had the advantage that it consisted of several different types of things to do (so if you didnt like one of them, there was at least something else for you) and that those different types of content worked better by itself.
    A lot of the content involved in old relics were dungeons and trials - content that works well with FFXIV and its combat system, because it has mechanics and is engaging that way. I dare say that most people like dungeons, because I cant really imagine how someone would decide to (continue to) play this game if they dont.
    Eureka however works against the strengths of the game - less mechanics, more focus on a combat system that by itself isnt that enganging.
    Tying the weapons to Eureka only also means that there is overall less variety - in mechanics, in types of content you do, down to simple things like area, atmosphere and music. The Atma-grind was aweful, but at least I could freely pick the scenery and if I got bored after two hours in the desert, I can go into the forest. During the dungeon-drop-grind in ARR I can switch between different dungeons, musics and atmospheres - and on top of that all of them are more or less good content at their "core".

    I would agree on ignoring complaints about stuff being to grindy - complaints about "This content is not fun" should be taken serious though.
    I got the impression that most people disliking Eureka dont mind the grind, I can say about myself that thats not the issue I have with it. The issue is that the grind is all about excatly one type of just not entertaining content.
    (0)

  2. #42
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    The light grind is real. It would be nice if once you reach 35/get your first relic all subsequent light was buffed to make it easier to get your second. The Pagos crystals and Louhi Ice aren't so bad, but grinding out another 31 light levels is incredibly daunting. I'll probably just stick with the one weapon I have tbh unless it gets buffed.
    (0)

  3. #43
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    *and for smt that is atm just not worth it. At least thats my biggest issue >_>
    (0)

  4. #44
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    It would also help quite a bit of the relic was released at the beginning of the patch and the last month. Just to add to the list of things wrong with Eureka.
    (1)

  5. #45
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    628
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ManuelBravo View Post
    Everyone has a perspective, just because it's not easy does not make it bad content. I for one like it. It's nice to be challenged and use common sense, hence the XP loss. Can use a bit of improvements, I think the worst part of this content is knowing that players still don't understand how to rotate the elemental wheel and expect people to carry them. Given XP should be raised a lot more if you solo or duo. At higher levels forces you to join a fate train :/. That or increase crystal drops for solo to duo. I know SE trough us a bone and give us a FC buff for those drops. -.- /
    You seem to be under the delusion that people don't like it because its "not easy" and this is most definitely not the case, we don't like it because its tedious and incredibly boring with a very bad sense of progression. We don't want our shit "fast" we want to have fun while working towards our relics, from a design perspective, Eureka doesn't cut the mustard, keep in mind, this content was delayed several months so they could fine tune it, yet the end product is incredibly divisive and is marred by so many problems.
    It has nothing to do with difficulty, its not hard, I've done Savage and worked on some Ultimate progression, Pagos is literally nothing in comparison, the only thing you have to worry about is the element wheel, which is barely 2-3 clicks worth of thought.
    Seriously, very few dislike it for the "difficulty" you seem to think it has, just as you claim to enjoy it, we can express our distaste towards it, its not like we haven't explained in very clear detail what we don't like about Pagos and the precedent it sets.
    (2)
    Last edited by Tizzy_Tormentor; 08-17-2018 at 03:09 AM. Reason: typo

  6. #46
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Canadane View Post
    Pretty sure burden of truth would lie in you here.
    But I'm pretty sure everyone involved knows that the numbers aren't available.
    Because the numbers aren't available is why I'm giving them the tools.

    This is not directed at you specifically: Just because no one is actively gathering numbers doesn't mean the situation doesn't exist, and I'm showing them how they can observe that situation and reach their own conclusions. The conclusion I reached is that there's a massive disparity between the number of instances and the number of level 70s for a weapon that is aimed at the broad playerbase.
    (1)
    Last edited by alimdia; 08-17-2018 at 03:21 AM.

  7. #47
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayer2015 View Post
    When a game fails to be fun and engaging it is bad content. Duration to achieve rewards is not the issue, but rather the bland means to get there.
    Very true, hence the words optional content -.-/
    (0)

  8. #48
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ManuelBravo View Post
    Very true, hence the words optional content -.-/
    Honestly curious. What isn't Optional Content in this game? The MSQ is as close as it gets to being mandatory content to progress in the game.

    Getting really tired of "Optional Content" being tossed around like that. The relic is a weapon that is very much a representation of your class, and grows with you throughout the expansion. That's quite a bit more personal than dressing up as Hein.
    (5)

  9. #49
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Riardon View Post
    You will surprised as to how many people actually like it.
    There are also those who don't like it but they do it anyways.
    Based on absolutely everything I've seen, the overwhelming majority of players falls into the second category. I think I may be up to four people who actually think Pagos is good content. Three I saw in the forums and one I saw in Balmung NN, though even then their enjoyment seems to hinge on a combination of nostalgia and players being forced to help them have their idiosyncratic fun.
    (0)

  10. #50
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ManuelBravo View Post
    Very true, hence the words optional content -.-/
    the relic grind always was one of my favorite things to do in the game.

    it may be optional content for you, but for me it is the main content of the game. but that content is kind of... not good...
    (0)

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