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  1. #21
    Player
    PSxpert2011's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Psxpert Sylph
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    Someone should show the FF14 world map to the Garleans, they went straight passed Gridania before they crash landed in Mor Dhona =)


    Since they crashed in our introduction phase of the game, we just see fire in the sky(which only our character saw it). Only in the Gridania intro, there's a crashing ship and it leads us to our end-game zone ;D



    Quote Originally Posted by SniperRifle View Post
    I always feel like I'm surrounded by water or wasteland... where as in ffxi n wow i felt like i was surrounded by more zones.

    I think for the beginning of this spectacular new world, they're still making the approach while having us witness the changes as they go. I think that's pretty great and it's wonderful being part of the improvements before all this is official for retail. Imagine how long we're going to use these zones and how many more areas within the zone will be added and when the "Mor Dhona" region will officially be used as end-game content. It can't be said for sure but it's sure a high-light in the opening movie.


    Quote Originally Posted by Zeno-Ira View Post
    I always thought in alpha/beta this was because it was the test version.. then it came retail and it was still like this i was amazed!! How can you go from woods to desert in just one zone, doesn't make sense, and it's clearly a result of rushing this game out. Good you bring this under attention, hope this is (finally) fixed in 2.0, but i doubt that..;;

    One thing to remember is that FFxiv was rushed for the PC retail. The Tanaka vision on FFxiv was scrapped( a shame) and a whole new vision is making the standard mark. The planned out road to FFxiv has already been laid out and SE is working in and out like Amazon.com.

    Where talking about a MMORPG taking place in a theme of high-fantasy. There can be a scientific explainable reason for everything. "Bad zoning/ good zoning, IDC. STFU and play the damn game you nerds." While this matter can be over-looked, it can rise a brow to creativity in zone design and making us awhile of zone change.

    I would like to know for sure if I was about to zone into another totally different area with different scenery. A change in terrain and vegetation could be that indicator but all this serves as friendly functions not as important game mechanics. Imagine newly implemented zone in the future, how will we know when and if we're approaching a new place and time? I'm not entirely sure if I saw this when zoning for the first time but I'm willing to chocobo around to see but the zone never changes, you can probably see in the distance where the change is...

    High Fantasy is Fantasy without scientific explications IMO. Walk through a tunnel from a forest into the snowfield and make a snowman (or maybe a snow-goblin)!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  2. #22
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Maelina Sylfei
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    Hyperion
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    Conjurer Lv 64
    Yes, hopefully we will see clear transition on the scenery at zone points in the future maps and no missing regions. I was also wondering the same, the continent as so many places we could explore but are not mapped. Hopefully, 2.0 let us explore the continent fully at some point (no dead interzones!). But I understand it will take time to give every region a purpose, Yoshi-P will not likely include new regions without them having a special purpose rather than just adding space.

    Edit: Pardon the comparison, but for example, in WoW, we get the feeling that behind each mountain range, there is something more to explore while in FFXIV we get the feeling it's only there to block us.
    (2)
    Last edited by Nakiamiie; 12-11-2011 at 12:07 AM.
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #23
    Player
    Endemerrin's Avatar
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    Mar 2011
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    Ul'dah
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    Sylve Lowen
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    Balmung
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    Gunbreaker Lv 90
    Pretty sure we wouldn't just happily prance through Paglth'an on our way to Gridania even if it were made into a zone. It's really easy to assume exactly what Paglth'an is based on it's name, and location. I'd say there's probably a 90% chance that it's home to the Amalj'aa. I believe it's stated somewhere that they are merely encroaching on Ul'dahn soil, and that the majority of their people live in Paglth'an. Chances are the route to Gridania simply sits between Mor Dhona and Paglth'an, and doesn't pass directly through it.

    If anything, Paglth'an would most likely be added as a zone like Beaudeux or Davoi in FFXI.
    (2)

  4. #24
    Player
    PSxpert2011's Avatar
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    Quote Originally Posted by Endemerrin View Post
    Pretty sure we wouldn't just happily prance through Paglth'an on our way to Gridania even if it were made into a zone. It's really easy to assume exactly what Paglth'an is based on it's name, and location. I'd say there's probably a 90% chance that it's home to the Amalj'aa. I believe it's stated somewhere that they are merely encroaching on Ul'dahn soil, and that the majority of their people live in Paglth'an. Chances are the route to Gridania simply sits between Mor Dhona and Paglth'an, and doesn't pass directly through it.

    If anything, Paglth'an would most likely be added as a zone like Beaudeux or Davoi in FFXI.

    I want to interject something:

    It's a possibility for a zone to be introduce including highroads where you don't exactly travel through the core of it but get a view of what's to come. A high road/ low road as to get the feel of a transition on areas and experience a brief variety of ambient environments. If it home to a small race or community, we could have a small interaction point in the path (like a merchant) and continue on our way. Feels like I'm pitching for a TV commercial XD
    (5)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #25
    Player
    Nakiamiie's Avatar
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    Maelina Sylfei
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    Quote Originally Posted by PSxpert2011 View Post
    I want to interject something:

    It's a possibility for a zone to be introduce including highroads where you don't exactly travel through the core of it but get a view of what's to come. A high road/ low road as to get the feel of a transition on areas and experience a brief variety of ambient environments. If it home to a small race or community, we could have a small interaction point in the path (like a merchant) and continue on our way. Feels like I'm pitching for a TV commercial XD
    I like that.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #26
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    I laugh at the people who think and don't see a zone between The Black Shroud and Thanalan... are they really that thick or like to disagree with anyone on purpose.

    Nice thread. Makes me really think about would they could be adding in the future of XIV
    (4)

  7. #27
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    maybe there is no mobs or crystals of anything of interest in the blank spot, so rather than have us physically walk through a baron area. we get a loading screen and the character passes through all by its self. i know its a lame explanation but its better than no explanation
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  8. #28
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    It's not like XI didn't have missing zones. How else do you explain the additional WotG zones that were never mentioned prior to that expansion despite being accessible in the past?
    (1)

  9. #29
    Player
    DeadRiser's Avatar
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    Quote Originally Posted by Sephrick View Post
    It's not like XI didn't have missing zones. How else do you explain the additional WotG zones that were never mentioned prior to that expansion despite being accessible in the past?
    Yeah but I kind of doubt XI was released with everything missing, no explanation on how to do anything, and had to be fundementally changed to succeed xD
    (0)

  10. #30
    Player
    Sephrick's Avatar
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    Quote Originally Posted by DeadRiser View Post
    Yeah but I kind of doubt XI was released with everything missing, no explanation on how to do anything, and had to be fundementally changed to succeed xD
    What does that have to do with the OP?

    We all know how broken the game still is even today. Later in the thread the OP uses the XI maps as an example of a "complete" zone lay out. But that's not true.
    (0)

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