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  1. #21
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Pyroxene View Post
    Coz you arent thinking creatively, youre trying to paint it as something else. None of your points bare any resemblance to the ideas proposed. squads dont use ATE to protect npcs, Neither do fates with birds.
    Neither do you, which was my point - and which is why I dont get your issue here. You suggested that they use something thats already in the game to create a new kind of event, correct?

    ...and thats what they did - they just picked an element (the jumping puzzles), that you, for some reason, dont seem to like.
    I dont recall a jumping puzzle being part of an event so far, so in this context its seems more like a breath of fresh air than yet another type of FATE-grind (yes, even with NPCs) or some "running from NPC to NPC to hear what a great hero you are" (while wearing a bikini).

    Quote Originally Posted by Pyroxene View Post
    on that point, if you recall the first moonfire faire event, why were we in swimwear in the middle of thanalan to beat up bombs?
    If I recall correctly, because we were celebrating that event in all of eorzea back then and the bombs were threating to ruin it? Maybe they were worried, zones would crash or they wanted to ensure that people who only just started in Ul'dah would still be able to participate. It was still about celebrating the Moonfire Faire though.
    (15)
    Last edited by Vidu; 08-14-2018 at 03:13 AM.

  2. #22
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Squintina View Post
    There are multiple distances of jumps based on whether you were walking/running before and how long. While the distance can't be adjusted midair, the direction can.
    They are all fixed distances though, and the distance is set once you commit You can't change direction in midair, only on the ground. Most modern games don't actually use this, you control your distance directly and can adjust your jump in midair. Its more of an old school approach and it tends to be used in tough games like Prinny: Can i really be the hero? and Ghosts and Goblins. Kind of an acquired taste, which is why we don't see much use of it in anything but optional content.
    (4)

  3. #23
    Player
    Baingoleth's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Baingoleth Crimson
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    It isn't like the jumps are that hard or the course is very long.
    (3)

  4. #24
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pyroxene View Post
    Jump puzzles? this is the best they could think of? Now Im certain theyre completely out of ideas
    The entire thing up to the final tower is painfully easy as a Lalafell. Just hug the wall. The second phase of the final tower is annoying because players your size or larger than you, or on mounts completely block your line of sight. They made the jumping puzzle doable by all races, but I don't think they anticipated players griefing others by casting anything, or being on mounts,or piggybacking other players up it with the large 2-player mounts.

    I don't really care for the jumping puzzles because the way jumping in this game works the game over-estimates or under-estimates your landing because it appears to use the length of time the key is pressed for the jump and movement direction. This means that players using the keyboard, or keyboard+mouse,mouse-only have no analog control over their movement. Players using a gamepad have analog control over their movement and have more opportunity to correct a landing.
    (9)

  5. #25
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    The game uses fixed jumping, i.e. your jumps have a set distance and can't be altered or adjusted in midair. Kind of like the prinny games for PSP. You have a "tap" jump which is one distance and you do by tapping plus jumping, and a long jump you hold and jump. But because you can't adjust jumps in midair, the difficulty is that you overshoot your target a lot. And have to redo a lot of jumping to get back up.

    Plus they like to make platforms a lot smaller in visual appearance then they really are. So you have to ignore them, a lot of times you need to land on what is empty air due to the fixed jump.

    I did it, i just chuckled because its so SE. You either can deal with jumping puzzles or dislike them, they really aren't all that likable.
    Majority of this is incorrect... I could explain so much. But I would say just play the game, experiment, use different classes like ninja animation,... I could go on
    (0)

  6. #26
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I haven’t made to the top of the tower but i completed the event. It was fun. I’m actually happy they put something a bit more difficult... not for me as I don’t have the patience but I do appreciate it existing! Cool for the plauers they want to do it. Very very nice event
    (2)

  7. #27
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ...look no offense but you can say all you like, but the jump is fixed, you can't change distance once you committed to it, and you only have a few set distances. Try jumping straight up. Now just tap the joystick forwards and jump. Now walk and jump. Now sprint and jump. All of them have fixed distances that can't be changed. You can't jump straight up, tap forwards, and land only a step away from your original position, you always jump straight up. if you tap forwards, its always the same distance.The only way you vary distance is by the methods I listed. Ninja jumps are the same, though the distance when walking/running might vary due to the fleet of foot trait.

    Quote Originally Posted by KisaiTenshi View Post
    Players using a gamepad have analog control over their movement and have more opportunity to correct a landing.
    you have no analog on controller either. Mostly whether you tap/walk, run, or sprint i think. You can't correct any landing; if its the wrong jump distance you overshoot
    (4)
    Last edited by RiyahArp; 08-14-2018 at 03:43 AM.

  8. #28
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    In just the last few minutes I've already thought of a few ideas they could have used to make this event something better. Using the event we currently have as a base.

    Phase 1: Jumping to platforms, add in an ATE tidal wave to stop getting washed off.
    Phase 2: Beam walking and jumping, add in exploding bomfish or jumping fish (telegraphed) to stop getting knocked off
    Phase 3: Either keep the jumping puzzle as is coz we dont want players to think we hate them, alternatively as they did in the Valetiones event, use an instance for the event and tether 2 players together to make a more difficult climb

    Still basically the same, but it's more than JUST a jump puzzle.
    (0)

  9. #29
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    its better then one of the years of GO HERE, TALK TO HIM, YAY YOU DID A THING!
    (14)

    Sometimes you just got to have Some fun

  10. #30
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pyroxene View Post
    snip.
    To be honest these sound like something better suited as a GATE in Gold Saucer more than anything. I mean the whole point of events is that they are accessible to every one, and some players just don't have the reflexes to deal with too many things going on at once. Even getting to top of the puzzle can often cause a rage amongst some players just because not everyone has the same skill to succeed at it.

    Definitely I would like to see more event stuff when they happen, I find the single quest to unlock items and then the repeatable one to be lackluster considering it lasts for a few weeks. Give us opportunities to unlock older event gear perhaps or something else that isn't worthless you know
    (8)

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