Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 122

Hybrid View

  1. #1
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,136
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'm personally having a lot of fun. I don't think it's the devs' fault that some people don't know how to enjoy seasonal events ;
    (17)
    http://clovermemories.tumblr.com/

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Seasonal events are just supposed to be fluff. that's it. you're expecting too much out of them.
    (16)

  3. #3
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    It would be fun with some sort of lore related quiz. You know, something like the Ragtime Mouse's special battles in FF9: https://www.youtube.com/watch?v=5iISPrBZ0m0

    Edit: not thinking of this one seasonal in particular, just a general idea.
    (2)
    Last edited by Leowilde; 08-14-2018 at 04:20 AM.

  4. #4
    Player
    Baingoleth's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Baingoleth Crimson
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    It isn't like the jumps are that hard or the course is very long.
    (3)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pyroxene View Post
    Jump puzzles? this is the best they could think of? Now Im certain theyre completely out of ideas
    The entire thing up to the final tower is painfully easy as a Lalafell. Just hug the wall. The second phase of the final tower is annoying because players your size or larger than you, or on mounts completely block your line of sight. They made the jumping puzzle doable by all races, but I don't think they anticipated players griefing others by casting anything, or being on mounts,or piggybacking other players up it with the large 2-player mounts.

    I don't really care for the jumping puzzles because the way jumping in this game works the game over-estimates or under-estimates your landing because it appears to use the length of time the key is pressed for the jump and movement direction. This means that players using the keyboard, or keyboard+mouse,mouse-only have no analog control over their movement. Players using a gamepad have analog control over their movement and have more opportunity to correct a landing.
    (9)

  6. #6
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I haven’t made to the top of the tower but i completed the event. It was fun. I’m actually happy they put something a bit more difficult... not for me as I don’t have the patience but I do appreciate it existing! Cool for the plauers they want to do it. Very very nice event
    (2)

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ...look no offense but you can say all you like, but the jump is fixed, you can't change distance once you committed to it, and you only have a few set distances. Try jumping straight up. Now just tap the joystick forwards and jump. Now walk and jump. Now sprint and jump. All of them have fixed distances that can't be changed. You can't jump straight up, tap forwards, and land only a step away from your original position, you always jump straight up. if you tap forwards, its always the same distance.The only way you vary distance is by the methods I listed. Ninja jumps are the same, though the distance when walking/running might vary due to the fleet of foot trait.

    Quote Originally Posted by KisaiTenshi View Post
    Players using a gamepad have analog control over their movement and have more opportunity to correct a landing.
    you have no analog on controller either. Mostly whether you tap/walk, run, or sprint i think. You can't correct any landing; if its the wrong jump distance you overshoot
    (4)
    Last edited by RiyahArp; 08-14-2018 at 03:43 AM.

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    ...look no offense but you can say all you like, but the jump is fixed, you can't change distance once you committed to it, and you only have a few set distances. Try jumping straight up. Now just tap the joystick forwards and jump. Now walk and jump. Now sprint and jump. All of them have fixed distances that can't be changed. You can't jump straight up, tap forwards, and land only a step away from your original position, you always jump straight up. if you tap forwards, its always the same distance.The only way you vary distance is by the methods I listed. Ninja jumps are the same, though the distance when walking/running might vary due to the fleet of foot trait.



    you have no analog on controller either. Mostly whether you tap/walk, run, or sprint i think. You can't correct any landing; if its the wrong jump distance you overshoot
    I have no problem doing the part needed to do the event with the keyboard. The upper part of the tower I'm not sure if there is any reward.
    https://youtu.be/ngnzyBrQqHE

    I got farther on a lalafell alt, but only ever saw one person up that far.
    (0)

  9. #9
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    In just the last few minutes I've already thought of a few ideas they could have used to make this event something better. Using the event we currently have as a base.

    Phase 1: Jumping to platforms, add in an ATE tidal wave to stop getting washed off.
    Phase 2: Beam walking and jumping, add in exploding bomfish or jumping fish (telegraphed) to stop getting knocked off
    Phase 3: Either keep the jumping puzzle as is coz we dont want players to think we hate them, alternatively as they did in the Valetiones event, use an instance for the event and tether 2 players together to make a more difficult climb

    Still basically the same, but it's more than JUST a jump puzzle.
    (0)

  10. #10
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pyroxene View Post
    snip.
    To be honest these sound like something better suited as a GATE in Gold Saucer more than anything. I mean the whole point of events is that they are accessible to every one, and some players just don't have the reflexes to deal with too many things going on at once. Even getting to top of the puzzle can often cause a rage amongst some players just because not everyone has the same skill to succeed at it.

    Definitely I would like to see more event stuff when they happen, I find the single quest to unlock items and then the repeatable one to be lackluster considering it lasts for a few weeks. Give us opportunities to unlock older event gear perhaps or something else that isn't worthless you know
    (8)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast