Controller users get this wrist exhaustion too. Extended play regardless is what tires one's wrists out. Doesn't help that the ememies have more or less 350k hp which just turns them into giant damage sponges.The horrors of Pagos aside, I know a lot of people complain about wrist pain after long hours on the computer. This is generally because of bad wrist "posture." Try to position your keyboard and sit in a way that allows you to keep your hands extending straight from your forearm, rather than bent at some sort of angle. There are various sorts of simple devices that will encourage that position and that small change should eliminate most any wrist pain coming from computer usage.
Got another idea. Implement a rested bonus or similar catchup mechanic to help bridge the gap a bit between people who don't get much time to play and people who grind all day.
Today there was an argument in pagos involving many people when high lv players mowed down an NM fast despite calls for them to slow down a little so others can arrive. The high lv player's justification for not waiting 2 minutes was "we don't owe you anything."
So I think a little rested bonus like the main game has would help compensate players who only get a few hours daily to play. Their offline time can accrue some rested bonus.
Don't forget, we get this cool Potion of Harmony that ALC can craft now which requires mats that I have yet to fully figure out where they come from. Two of which I have found come from the Pagos lockboxes, which require you to obtain from the fates!
This is all backwards.
+3% elemental experience is pretty trivial anyway. It will save you about a minute and a half per hour if you spend the entire hour grinding with no downtime whatsoever. If this was something I could buy for about the same price as a boiled egg, I'd use it, but with two of the mats in short supply and thus egregiously overpriced for now, I simply don't see how it will ever be worth using the potions.Don't forget, we get this cool Potion of Harmony that ALC can craft now which requires mats that I have yet to fully figure out where they come from. Two of which I have found come from the Pagos lockboxes, which require you to obtain from the fates!
This is all backwards.
The challenge log already provides this. People who take weeks to get to 35 will get a larger challenge log contribution relative to people who grind it all out in a day. Especially now that it's grind or die, there's not even a debate over whether the challenge log is worth doing over the train.Got another idea. Implement a rested bonus or similar catchup mechanic to help bridge the gap a bit between people who don't get much time to play and people who grind all day.
Today there was an argument in pagos involving many people when high lv players mowed down an NM fast despite calls for them to slow down a little so others can arrive. The high lv player's justification for not waiting 2 minutes was "we don't owe you anything."
So I think a little rested bonus like the main game has would help compensate players who only get a few hours daily to play. Their offline time can accrue some rested bonus.
Last edited by Nixxe; 08-13-2018 at 03:19 PM.
Should've put in a vendor that sold these potions in exchange for the crystals.
I spent like 5 hours yesterday in pagos. Got 2 levels. It was %80 mob grinding and %20 fates that appeared while we were grinding. I don't think it is THAT bad, since SE wouldn't want everyone to be lv35 in a day. (I leveled from 23 to 25 btw).
But, and it is a huge BUT, it is not enjoyable in the slightest. We grinded mobs for 3 hours with a group almost non-stop. We got like 2/3 of a level. I really don't know or cannot understand HOW this is supposed to be fun, which is a video game's priority. There is no goal here. In Anemos, we killed mobs to spawn NM's at least, now they reduced their spawn rates whatever and we can't even do that efficiently. I mean what's the point of grinding mobs? I felt like i am hitting a dummy for 3 hours. There is no challenge, no feeling like you are doing something worthy, no change of scenery even for like 10 hours at least. You grind lv22 mob, after that lv23 mob is like 2 feet away. You are in the same spot, doing the same thing like 10 hours before you can even try +31 mobs, which you will still be doing the same thing.
I don't know how bunnies are useful. Which is a problem itself. They should have been more useful from the beginning.
Oh, and i unlocked the light *cough* grinding pot. I suspected this coming tbh. Since i am not expecting a revolutionary game element from SE from now on, and it says "monster you kill now gives light". Really? Really?! More MORE mob grinding?.. I mean you get used to it after 10 hours so why the f*ck not![]()
And i don't buy this solo friendly b*llshit. If you try to solo this, it would take months to get to the point you are supposed to get, and you can't even get weapons because of zuzu fates and probably those crafting mats idk what they are for. So idk how people can get their weapons after like 2 years later if they wanna get them. We can still get zodiac - anima weapons because they were tied to the stuff already in the game etc. Since Eureka is its mini gameplay itself, idk even if they remove level caps like anemos has right now and nerf it hugely, i don't imagine people will be willing to do this in the future.
Also, i wanna say one last word while ending my post: Diadem 3.0.
There's always room for improvement.
Does the kettle even fill up with light without chains? I mean I know the place is pretty anti solo but I figured I'd see what can and can't be done.
There's a thread on Reddit today calling Pagos a failure.
It's got over 800 upvotes. Fingers crossed that SE is paying attention.
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