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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Alleo View Post
    Why would I even do this content if its not for the relic weapon? Because it only exists for that sole reason.
    The story touches upon one of the unsolved mysteries from ARR - what happened to the isle of Val, and the Students of Baldesion? Which for the longest time remained unacknowledged to the point I feel like they might as well have ignored it outright, just said the Ascians Ultima'd it, and be done with it. Especially if what they gated it behind is Eureka. It's a story bit myself and many others are interested in, but now will likely have to pass on, at least until they nerf it to the ground. Let me buy it all with poetics like every relic eventually.

    The thing is, I feel like if they hadn't have tied the relic to it, the questline alone had the potential to be some of the most engaging, fascinating experiences in the game, because a big part of what takes Eureka down is the grind. Remove the relic, remove the ridiculous need for a grind, and then whoever wants that story can go at it at their own pace with much less mindless muscle destruction to go through. Thing is, then they have no reason to create such a zone in the first place. It's a lot of circumstances that ruined everything
    (5)

  2. #2
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by BillyKaplan View Post
    The story touches upon one of the unsolved mysteries from ARR - what happened to the isle of Val, and the Students of Baldesion? Which for the longest time remained unacknowledged to the point I feel like they might as well have ignored it outright, just said the Ascians Ultima'd it, and be done with it. Especially if what they gated it behind is Eureka. It's a story bit myself and many others are interested in, but now will likely have to pass on, at least until they nerf it to the ground. Let me buy it all with poetics like every relic eventually.

    The thing is, I feel like if they hadn't have tied the relic to it, the questline alone had the potential to be some of the most engaging, fascinating experiences in the game, because a big part of what takes Eureka down is the grind. Remove the relic, remove the ridiculous need for a grind, and then whoever wants that story can go at it at their own pace with much less mindless muscle destruction to go through. Thing is, then they have no reason to create such a zone in the first place. It's a lot of circumstances that ruined everything
    I agree, its even more sad that the story, the mystery of Isle of Val is so boring. Its a tedious series of fetch the ball quest with a boring rivalry to try to spice it up to get a cutscene when you finish.

    Its really badly done, why we don't have the urge to discover thing in there, breaking the mystery. Finding note here and there, mysterious thing to report to Krile that lead to the final truth. A bit of echoe to add even more pieces to this huge puzzle. But no, "go grind and go fetch the stone and your deus ex machina echoe will do the rest".

    This content rely on relic grind like a old man in a coma. Just pull the plug and let it rest in peace.
    (13)
    Last edited by Nariel; 09-27-2018 at 08:23 PM.

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by BillyKaplan View Post
    The story touches upon one of the unsolved mysteries from ARR - what happened to the isle of Val, and the Students of Baldesion? Which for the longest time remained unacknowledged to the point I feel like they might as well have ignored it outright, just said the Ascians Ultima'd it, and be done with it. Especially if what they gated it behind is Eureka. It's a story bit myself and many others are interested in, but now will likely have to pass on, at least until they nerf it to the ground. Let me buy it all with poetics like every relic eventually.

    The thing is, I feel like if they hadn't have tied the relic to it, the questline alone had the potential to be some of the most engaging, fascinating experiences in the game, because a big part of what takes Eureka down is the grind. Remove the relic, remove the ridiculous need for a grind, and then whoever wants that story can go at it at their own pace with much less mindless muscle destruction to go through. Thing is, then they have no reason to create such a zone in the first place. It's a lot of circumstances that ruined everything
    I am still not through with Anemos but at least the part of the story I saw there was not really that great. Most of the time its just a "go bring me x" and then back to the grind. I agree that it would have been better without the relic, the grind and a great story line about the Isle of Val since its such an old mystery. Then next to that they could have given us more side quests too and maybe some gameplay features where we help building up the camps there and solve the mystery behind it. Honestly I feel like these beautiful zones are wasted on something like the relic and will be forgotten in future expansions thanks to that. Maybe take the relic away or at least give us the zones on the map so that we can visit them without all the danger so that at least the creation of it would not be such a waste.
    (4)

  4. #4
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BillyKaplan View Post
    The story touches upon one of the unsolved mysteries from ARR - what happened to the isle of Val, and the Students of Baldesion? Which for the longest time remained unacknowledged to the point I feel like they might as well have ignored it outright, just said the Ascians Ultima'd it, and be done with it. Especially if what they gated it behind is Eureka. It's a story bit myself and many others are interested in, but now will likely have to pass on, at least until they nerf it to the ground. Let me buy it all with poetics like every relic eventually.

    The thing is, I feel like if they hadn't have tied the relic to it, the questline alone had the potential to be some of the most engaging, fascinating experiences in the game, because a big part of what takes Eureka down is the grind. Remove the relic, remove the ridiculous need for a grind, and then whoever wants that story can go at it at their own pace with much less mindless muscle destruction to go through. Thing is, then they have no reason to create such a zone in the first place. It's a lot of circumstances that ruined everything
    Right and the really sad part is SE has even screwed up the story with content of no consequence. For a game that is known for its story telling SE has fallen flat on their face with Eureka.
    (5)

  5. #5
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I might do the challenge log but my weapon progress is likely staying at a grand total of nothing. Going to have to find room for these outdated anemos weapons on a retainer.
    (4)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I think I missed the boat on Pagos, I went back in after the FATEs were altered but even then it felt too little too late. It's just so tedious and boring, and as of 4.4, empty.

    Even if Pyros is better I'm pretty much locked out of it now I reckon, unless Pagos is nerfed to death, which honestly almost feels a tad unfair to those that did stick it out.
    (2)

  7. #7
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,280
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I'm one of those who "stuck it out" for a weapon and I have a bunch of negative opinions about Pagos in this thread. Please, nerf the heck out of Pagos. Do whatever you can to make it fun.
    (8)

  8. #8
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Honestly with how detached from the story the weapons and armor are, it would've made as much sense to put that behind the Doman Enclave and put the Gil grinding in Eureka where you fund the expedition and then have to go on a personal quest every other landmark. Story probably would've been better too as I adore the shticks they put in the Enclave.

    And now I'm sad we didn't get it. Because I really wouldn't mind grinding for Doma.
    (4)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Read something interesting on another forum today that I think applies here.

    A very fundamental rule of game design, is you do not design to defeat the player.

    The audience is not your enemy.
    That's what Pagos feels like to me. Every aspect of it was designed to frustrate players and pad out the content.

    Quote Originally Posted by Hyperia View Post
    Even if Pyros is a relic under every bed and so awesome that fireworks go off every night, I feel that Pagos will always be there, saying "this far and no farther". This is the danger of chained content, one bad link and its all over, even if the ending is magnificent. SE, your steadfast insistence that we grind in an unforgiving, unfriendly and harsh zone has broken my desire to continue in Eureka.
    Very well put
    (10)
    Last edited by Deceptus; 09-27-2018 at 09:40 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Stacking RNG on top of RNG is one of the biggest issues.

    Light gains aren't consistent. The only consistent source of Light is NM"s...which are spawning less and less often due to the lack of players in the zone. There's some NM's that I haven't even witnessed with my own two eyes. That wasn't the case with Anemos, since people would spawn each and every NM if there were enough people in the zone.

    I'm done with my RDM relic. Usually I'd casually work on PLD as well. I just can't bring myself to do that. I planned to do so by farming cold-warped lockboxes since I wanted the emote that drops from them. Again, RNG on top of RNG. You only get those lockboxes from a specific enemy. Even then, they only drop if that enemy mutates...and only one or two people in the group will get a lockbox each time. Some days I've walked away after an hour with ten lockboxes. Other days I've received only two. That isn't fun, especially when you go to open them and receive materia.
    (2)

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