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  1. #1
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Kazrah View Post
    They actually did try that by requiring crafted mats for Anima relics and materia/alexandrite/whateveritisbecausethatrelicwasstupid portion of Zodiac relics before that. For the latter, I remember a couple of friends grumbling about that until they got it over with (and then started grinding about the light phase). With Anima relics though, I remember the biggest issue with it was that it would cause issues with server economies due to them being specialist recipes, and it was usually why I stopped mine at the phase before it until they made them available via non-specialist crafting and then GC seals later on.

    The dungeon parts though actually weren't too bad as far as battle content went since though it wasn't as big or fancy as what was already current, it gave that content a slightly longer shelf life than the "do once and forget it" dungeons we have in SB.



    Now I would suggest this too, but there's really nothing left to shelve that wouldn't make players leave in droves (or at least make them leave faster).
    Well I meant make eureka entirely a noncombat zone. Like it doesn't need crafting. Why not a mini game? A sport? I'm just saying if fighting monsters isnt fun in eureka than what else can they do? I think a sport would've been fun. And no. Lords of v doesn't count. Like something actually fun and different.
    (0)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ko_ View Post
    Like something actually fun and different.
    Well, Lord of Verminion was one such attempt. Chocobo Racing another. Their idea of how to make 3d soccer/blitzball "fun" is to turn it into a menu manager game ala retainers/squadrons.
    Plus, as per my previous quotes, Pagos is the result of them taking time off developing rewards in order to improve Eureka. Reception varies.

    I'm not sure I'd want them to try something "fun and different". Whatever their idea of "fun" is, it clearly differs drastically from mine.
    (2)

  3. #3
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Zojha View Post
    Well, Lord of Verminion was one such attempt. Chocobo Racing another. Their idea of how to make 3d soccer/blitzball "fun" is to turn it into a menu manager game ala retainers/squadrons.
    Plus, as per my previous quotes, Pagos is the result of them taking time off developing rewards in order to improve Eureka. Reception varies.

    I'm not sure I'd want them to try something "fun and different". Whatever their idea of "fun" is, it clearly differs drastically from mine.
    What can they do then? It's hard to always have new stuff in a game where its posed to live forever. Even wow struggles with this. I've seen the same complaints in every mmo online that isnt dead on release. I mean I dunno. I feel like a sport would've been a way better option then what eureka is now. Hell even if it was just chocobo racing in the mainworld. What other options do they have at this point? :c
    (0)

  4. #4
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by ko_ View Post
    What other options do they have at this point? :c
    Well, if I'm not mistaking, the player base had some request that has never been granted.

    Free Company content, harder 4 man content, and surely others things that I forgot.
    (2)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ko_ View Post
    What other options do they have at this point? :c
    Mashing together different types of existing generally well received content with a new coat of paint?

    For example, take a dash of hunts, a pinch of treasure maps, and mix it with the randomization of deep dungeon. You get a large randomly generated map or set of maps with its own leveling system where you hunt for specific monsters and search for treasure.

    That seems an alright basic idea for "new" content to me.
    (3)