Quote Originally Posted by Kazrah View Post
They actually did try that by requiring crafted mats for Anima relics and materia/alexandrite/whateveritisbecausethatrelicwasstupid portion of Zodiac relics before that. For the latter, I remember a couple of friends grumbling about that until they got it over with (and then started grinding about the light phase). With Anima relics though, I remember the biggest issue with it was that it would cause issues with server economies due to them being specialist recipes, and it was usually why I stopped mine at the phase before it until they made them available via non-specialist crafting and then GC seals later on.

The dungeon parts though actually weren't too bad as far as battle content went since though it wasn't as big or fancy as what was already current, it gave that content a slightly longer shelf life than the "do once and forget it" dungeons we have in SB.



Now I would suggest this too, but there's really nothing left to shelve that wouldn't make players leave in droves (or at least make them leave faster).
Well I meant make eureka entirely a noncombat zone. Like it doesn't need crafting. Why not a mini game? A sport? I'm just saying if fighting monsters isnt fun in eureka than what else can they do? I think a sport would've been fun. And no. Lords of v doesn't count. Like something actually fun and different.