only weapons, there isnt af accesories, and armor has been said it won't be upgradeable until the next eureka areaQuick question (none of my characters actually can get into Pagos so I don't know the answer myself), I assume were upgrading our existing weapons in pagos and are we upgrading are armor again too? (if so is it a different style) Or are we just getting accessories and weapons?
They actually did try that by requiring crafted mats for Anima relics and materia/alexandrite/whateveritisbecausethatrelicwasstupid portion of Zodiac relics before that. For the latter, I remember a couple of friends grumbling about that until they got it over with (and then started grinding about the light phase). With Anima relics though, I remember the biggest issue with it was that it would cause issues with server economies due to them being specialist recipes, and it was usually why I stopped mine at the phase before it until they made them available via non-specialist crafting and then GC seals later on.
The dungeon parts though actually weren't too bad as far as battle content went since though it wasn't as big or fancy as what was already current, it gave that content a slightly longer shelf life than the "do once and forget it" dungeons we have in SB.
Now I would suggest this too, but there's really nothing left to shelve that wouldn't make players leave in droves (or at least make them leave faster).
Last edited by Kazrah; 08-09-2018 at 05:17 PM.
I kinda enjoyed Anemos. It was fun for a short period of time when my nostalgia for older MMORPGs kicked in.
Now Pagos somehow feels way worse.
It's harder to even move outside of the starting camp. The mobs are way harder and the closest FATES are too far away.
It's very difficult to even reach the boredom train.
Then we have the Fates themselves. The bunny one is kinda stupid albeit it feels like something new.
What I don't like is that those bunny chests drop a food which enables you to achieve gold rate on the worm FATE.
A FATE that needs an RNG items from another FATE to even reward you the maximum XP. What?
The leveling also feels way slower than Anemos.
The area is also very borring. I like snow and all but this area feels very borring.
Then you have the other big problem. People.
Most of them idling afk while few actiove trying to kill the mobs which make it even slower and more borring.
Relic was always a grindfest this is not exception but I expected Pagos to be an overall improvement over Anemos and not something way worse.
Well I meant make eureka entirely a noncombat zone. Like it doesn't need crafting. Why not a mini game? A sport? I'm just saying if fighting monsters isnt fun in eureka than what else can they do? I think a sport would've been fun. And no. Lords of v doesn't count. Like something actually fun and different.They actually did try that by requiring crafted mats for Anima relics and materia/alexandrite/whateveritisbecausethatrelicwasstupid portion of Zodiac relics before that. For the latter, I remember a couple of friends grumbling about that until they got it over with (and then started grinding about the light phase). With Anima relics though, I remember the biggest issue with it was that it would cause issues with server economies due to them being specialist recipes, and it was usually why I stopped mine at the phase before it until they made them available via non-specialist crafting and then GC seals later on.
The dungeon parts though actually weren't too bad as far as battle content went since though it wasn't as big or fancy as what was already current, it gave that content a slightly longer shelf life than the "do once and forget it" dungeons we have in SB.
Now I would suggest this too, but there's really nothing left to shelve that wouldn't make players leave in droves (or at least make them leave faster).
Well, Lord of Verminion was one such attempt. Chocobo Racing another. Their idea of how to make 3d soccer/blitzball "fun" is to turn it into a menu manager game ala retainers/squadrons.
Plus, as per my previous quotes, Pagos is the result of them taking time off developing rewards in order to improve Eureka. Reception varies.
I'm not sure I'd want them to try something "fun and different". Whatever their idea of "fun" is, it clearly differs drastically from mine.
yea but if we wait they nerf it, probably in 4.45 or smthing, we can manage to get an out of date wpn, so whats the point?
What can they do then? It's hard to always have new stuff in a game where its posed to live forever. Even wow struggles with this. I've seen the same complaints in every mmo online that isnt dead on release. I mean I dunno. I feel like a sport would've been a way better option then what eureka is now. Hell even if it was just chocobo racing in the mainworld. What other options do they have at this point? :cWell, Lord of Verminion was one such attempt. Chocobo Racing another. Their idea of how to make 3d soccer/blitzball "fun" is to turn it into a menu manager game ala retainers/squadrons.
Plus, as per my previous quotes, Pagos is the result of them taking time off developing rewards in order to improve Eureka. Reception varies.
I'm not sure I'd want them to try something "fun and different". Whatever their idea of "fun" is, it clearly differs drastically from mine.
I enjoyed Anemos. But Pagos is Anemos with all the damage nerfs. The only real improvement I have noticed so far is the weekly challenge log which helps.
Trash. (character limit whatever)
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