Quote Originally Posted by Rufalus View Post
I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
But didn't they already sacrifice things? Wasn't that the reason given for less dungeons? Not that I would ever miss a dungeon in their current form, mind you, but that's beside the point. The point is they said they were sacrificing things so they could give us more varied and interesting content. Where is it?