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  1. #1
    Player
    Runestone's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    48
    Character
    Runestone Einherjar
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80
    I am aware that part of the level sync idea is to help out newer players. I've been that low level, crappy geared tank that struggles throughout the entire dungeon to hold hate from the DPS. I've also been the healer who rips hate off the tank with a single critical Cure II, because they are just scraping by the minimum requirements. And to that I say sorry, get over it, move on. That situation is fleeting, we've all been under geared at one point, and then we weren't. Though the above situations are not without flaws, there are still positives that come from them, specifically teaching players how to manage their enmity. Tanks, Healers and DPS alike are forced to watch aggro tables and utilize cool downs when a tank is under geared.

    Of course, there are ways that things like this could be avoided. One way I have always wanted to see is the enemies of a dungeon being adjusted to meet the groups average item level. Another way to not alienate new players is to adjust the item levels when someone in the instance is new. This would allow them to experience the dungeon as it should be experienced the first time they run it, but then allow them to farm from old content with relative ease after.

    Regardless, in the end I think the removal of level sync from a lot of the content would do well in reviving some of the old instances as well as allow people to consistently and efficiently farm older content.
    (2)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Runestone View Post
    Tanks, Healers and DPS alike are forced to watch aggro tables and utilize cool downs when a tank is under geared.
    Though this is part of the game regardless of the content. Yes emnity is less of an issue in unsynced content, but it still plays a part in whatever you do. Even if the tank is not ungeared but overgeared, and wants to play full on offensive in DPS stance, you can expect everyone else should play around this as necessary using aggro reductions/preventions etc.

    Older content generally isn't for players that are far in the game, it's more for the new players progressing through the story. I have no reason at all to run Sastasha or TamTara again but if it comes up in Roulette I appreciate there might be players doing it for the first time, and they won't have a lot of fun if I come in styling 370 ilvl gear steam rolling everything whilst they are left being pretty much useless. The level sync gives us a challenge even if it is a boring one sometimes, and although it does need tweaking for some content (such as Crystal Tower as another mentioned) I'd prefer to be rewarded for doing something close to its intended difficulty rather than miles away.
    (2)