I am aware that part of the level sync idea is to help out newer players. I've been that low level, crappy geared tank that struggles throughout the entire dungeon to hold hate from the DPS. I've also been the healer who rips hate off the tank with a single critical Cure II, because they are just scraping by the minimum requirements. And to that I say sorry, get over it, move on. That situation is fleeting, we've all been under geared at one point, and then we weren't. Though the above situations are not without flaws, there are still positives that come from them, specifically teaching players how to manage their enmity. Tanks, Healers and DPS alike are forced to watch aggro tables and utilize cool downs when a tank is under geared.

Of course, there are ways that things like this could be avoided. One way I have always wanted to see is the enemies of a dungeon being adjusted to meet the groups average item level. Another way to not alienate new players is to adjust the item levels when someone in the instance is new. This would allow them to experience the dungeon as it should be experienced the first time they run it, but then allow them to farm from old content with relative ease after.

Regardless, in the end I think the removal of level sync from a lot of the content would do well in reviving some of the old instances as well as allow people to consistently and efficiently farm older content.