You know the system is flawed when 1 player is able to waste the other 7 players' time.I agree, how dare these first timers enjoy the finale of the game they paid for instead of being forced to choose between missing the cutscenes or doing the fights.
How dare these new players want to enjoy the storyline instead of enjoying the experience of speedrunning the content to farm tomestones.
How dare these people not want to enjoy the authentic and extremely climactic experience of going to an inn and watching 2 dungeons worth of cutscenes after the fact because people only want to get their tomestone reward as fast as possible and then leave without saying a word. People who play this game are completely selfless and wouldn't complain about a dungeon they voluntarily que for taking much longer with no regard to the experience of the new player, nor how upset they would be watching the final cutscenes take place as they have no idea what happened between them.
Not to mention that the sentient grizzly bear that sits in your room holding a gun to your head and forcing you to que for Main Scenario roulette doesn't care how long the dungeon takes, and will make you que for the roulette every day without fail.

I came back from a very long break and started running all the roulettes to get used to the many changes to classes. What a mistake running MSQ was. Not only did the queue take awhile, but then I had to sit through all the cutscenes again. I've never run it since nor will I ever run it again. My entire FC feels the same way. It's one and done content, which is really the worst kind of content in an MMO.



Even if it's your 10,000th time seeing Praetorium's cutscene, AND seven people in the party already saw it AND you didn't care about the story anway and you skipped through it your first time AND you're against cutscene-heavy dungeons on principle AND you agree that it's implementation is flawed (it is)
It's still wrong to ruin a first-timer's run through who DOES want to watch the cutscenes just because you can't be bothered to wait for them. At the end of the day, this in particular was the problem SE wanted to fix, so they took drastic measures and fixed it.
Short of reworking the entire instance and removing the multiplayer component (in which case you don't need MSQ roulette anymore so the point is moot), there is no other practical solution that addresses the problem above without leaving some way for a jaded playerbase to exploit it (like making the cutscenes skippable without newbies present, in which case people queue up and leave if a newbie is there.)
And yet, they didn't, neither solve it nor took drastic measures. The measures they took were intrusive as all hell, but from a development perspective, it was the absolute minimum they could do and still actually touch the code. And at the end of the day, they only made the problem worse, because people who wouldn't have bothered at all before now bother for the awards, but they found ways to get around SE's half-baked means.
That is the only solution, not only given SE themselves have given up on the existing design, thus taking away its right to exist at all, but because no other solution would even begin to address the problem, which is the 7 other people you need to run the content with.Short of reworking the entire instance and removing the multiplayer component (in which case you don't need MSQ roulette anymore so the point is moot), there is no other practical solution that addresses the problem
we suck so bad at agreeing on how to experience the game

Just give the rewards to PvP roulette and scrap the entire MSQ roulette.
Give player in Praetorium and Castrum meridianum something like the Jesus bot (it's the bot at the beginning to the left) like SWTOR did in their second expansion. It acts as your tank, healer, dps...it is basically your mom. You really can't die unless you purposely throw yourself down a cliff. Problem solved.


When people would do all that just to speed up a completely optional dungeon, it means those people are nuts and best avoided.
The dungeon design is just flawed. The story should've been laid out where all the cutscenes are at the end. That way, people could watch them without wasting other peoples' time.
Last edited by udubdave; 08-03-2018 at 02:40 AM.


If anything it just shows me that people want to have their cake and eat it too, and that's pretty sad on the part of the player base that thinks that way.That's quite expected though. They pretty much showed the more experienced players a middle finger all the while trying to bribe them with rewards that, if you cut out the cutscenes, are very tempting. Going so far as to modify the client (which is very, very much against the ToS) is too far, but it's not like it's not normal or expected.
Square Enix is the one entirely at fault here. They want to get a constant stream of revenue, but hardly ever take responsibility for it. Can you imagine a situation in which you buy a car for 10000$ straight from a dealer but when you're trying to drive it out the gearbox just gets stuck because of a critical factory fault?! Now imagine that dealer and the maker of the car saying "tough luck, you bought it as it is, instead we'll have a tow truck get the car into your garage and deal with it yourself". This is what Square Enix did. They provided a broken content but don't want to fix it.


Doubt this is gonna be a thing, no one is gonna relog 10+ times just to sit there anyways with the rest of the party unable to help kill stuff.
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