Quote Originally Posted by Justuas View Post
You know the system is flawed when 1 player is able to waste the other 7 players' time.
Even if it's your 10,000th time seeing Praetorium's cutscene, AND seven people in the party already saw it AND you didn't care about the story anway and you skipped through it your first time AND you're against cutscene-heavy dungeons on principle AND you agree that it's implementation is flawed (it is)

It's still wrong to ruin a first-timer's run through who DOES want to watch the cutscenes just because you can't be bothered to wait for them. At the end of the day, this in particular was the problem SE wanted to fix, so they took drastic measures and fixed it.

Short of reworking the entire instance and removing the multiplayer component (in which case you don't need MSQ roulette anymore so the point is moot), there is no other practical solution that addresses the problem above without leaving some way for a jaded playerbase to exploit it (like making the cutscenes skippable without newbies present, in which case people queue up and leave if a newbie is there.)