Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
I tried suggesting something like this (albeit without the ban from queuing) in another thread, it got (in hindsight rightly) lambasted. But looking back, if you kick and ban them from an hour, how are they supposed to practice their rotation while managing mechanics (sure you can practice your rotation on dummies but dummies don't teach you how to handle mechanics, also reading/watching guides won't help kinaesthetic learners)? I don't think that's the right approach. I am by all means all for having a parser to allow people to see their numbers, but auto-kicking them for it... at this point you might as well just permanently ban them from the game over it, for all the good the hour ban from queueing will do to help them.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I don't think that's a good idea. I'd rather see underperforming players get pointed to resources where they can practice dpsing instead of banning them.
If someone wants to underperform, it's on them to either learn to get better, or risk getting kicked from the party instead of making the game kick them for you.
Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.
Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
Last edited by Kaurhz; 07-31-2018 at 08:22 AM.
Na it is a good idea. With banning a large portion of the playerbase, you would also get rid of housing drama and housing shortages. Clearly with "server limitations" there is too many players for the servers to handle, so why not just allow the best players play the game?Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.
Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
And those would now be replaced with people that complain about the content, or lack thereof. But let's ban those too, let's just ban everyoneNa it is a good idea. With banning a large portion of the playerbase, you would also get rid of housing drama and housing shortages. Clearly with "server limitations" there is too many players for the servers to handle, so why not just allow the best players play the game?
Last edited by Kaurhz; 07-31-2018 at 09:43 AM.
I agree with you here and imo this would effect much more than just queue times, because as with every game the so called "casual players" outweight "hardcore players" by far in terms of raw numbers. Banning people from content wouldn't make them reconsider their performance, most would just stop playing the game and this would effect the budget of the developers massively. And therefore the content we'll get.Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.
Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
Personally, i can understand the frustration some people cause during content, because they have a low skill level or a bad attitude. That said, i don't think punishment is the right way to convince them to improve. There need to be tools to assess the own performance and then everyone can decide for themselves, if and where they want to improve. But lets be real here, even with such tools some people won't improve and there is nothing Square Enix can do about it. They can only show those players how they're performing and then it is up to each and everyone to make a decision. After all some people don't have the ability or the will to improve and one of the reasons could be that they are playing this game for the lore, roleplay or story and don't really care about a decent performance.
Last edited by era1Ne; 07-31-2018 at 09:28 PM.
You are completly right that the so called casuals are in way higher numbers in every game but it happens in every game that if the so called hardcore players stop playing the game, it starts dying because the casuals lose their fun also since no one is farming the stuff they need or spends their gold/gil or what ever for their items and they also don't get carries anymore and can't do some content because of that. Games need both types of players but that doesn't mean that a casual player has to be lazy and just press 1,2,3.I agree with you here and imo this would effect much more than just queue times, because as with every game the so called "casual players" outweight "hardcore players" by far in terms of raw numbers. Banning people from content wouldn't make them reconsider their performance, most would just stop playing the game and this would effect the budget of the developers massively. And therefore the content we'll get.
Personally, i can understand the frustration some people cause during content, because they have a low skill level or a bad attitude. That said, i don't think punishment is the right way to convince them to improve. There need to be tools to assess the own performance and then everyone can decide for themselves, if and where they want to improve. But lets be real here, even with such tools some people won't improve and there is nothing Square Enix can do about it. They can only show those players how they're performing and then it is up to each and everyone to make a decision. After all some people don't have the ability or the will to improve and one of the reasons could be that they are playing this game for the lore, roleplay or story and don't really care about a decent performance.
I think you missunderstood my point here and of course an game needs to have both types of players. Imo punishing people is not the right way to convince them to get better and banning people for an hour, if their dmg was not high enough, is just a very bad idea as it is, but the idea gets even worse, when you think about the fact that sometimes you are not at fault, since teammates can kill you during a few bossfights.You are completly right that the so called casuals are in way higher numbers in every game but it happens in every game that if the so called hardcore players stop playing the game, it starts dying because the casuals lose their fun also since no one is farming the stuff they need or spends their gold/gil or what ever for their items and they also don't get carries anymore and can't do some content because of that. Games need both types of players but that doesn't mean that a casual player has to be lazy and just press 1,2,3.
PS: I think everyone should try their best, but at the end of the day, we know some people don't care. Doesn't matter to them, if we think this is an bad attitude and Square Enix can do nothing, without hurting the budget of the game, to fix this. After all you can't force people to change.
Yep, totally agree here.Parsers are great for end game raiding, some would even say necessary. But for casual content it would be overwhelming and people would misunderstand and misuse them. Parsers are NOT a teaching tool, they are an optimising tool, and people need to stop treating them like they can teach newer or more casual people how to play.
Oh i've never said to punish or ban them and i never will say that. I don't expect anyone to play perfect but i expect at least a bit of trying and accepting tips and having a bit of interest instead of plain pressing 1,2,3, rolling head over the keyboard or have this "you don't pay my sub" mindset. Nothing of that will ever happen as long as these players will still get their carries and SE doesn't offer tools that make them improve if they like it or not.I think you missunderstood my point here and of course an game needs to have both types of players. Imo punishing people is not the right way to convince them to get better and banning people for an hour, if their dmg was not high enough, is just a very bad idea as it is, but the idea gets even worse, when you think about the fact that sometimes you are not at fault, since teammates can kill you during a few bossfights.
PS: I think everyone should try their best, but at the end of the day, we know some people don't care. Doesn't matter to them, if we think this is an bad attitude and Square Enix can do nothing, without hurting the budget of the game, to fix this. After all you can't force people to change.
Yep, totally agree here.
I mean you saw in the past how often people demanded nerfs for stuff that was not even close to extremly difficult just because they are to lazy to play their classes right.
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