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  1. #801
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    If you have a legal parser, you're asking for min-max style raiding to filter down, and the next thing they'll ask for is much harder casual content to force people to actually use the parsers and look up and practice the rotations. That's not going to be a fun game for a lot of people. I watched people struggle with royal menagerie and tusukyomi hard...if the game gets any harder in casual content, you'll start to see people unable to complete it, same as easy ex content.
    Perhaps if they didn't hand everything to people on a silver platter before randomly upping the difficulty, they wouldn't be so shell shocked. How dare we expect players to actually learn and practice their level 70 rotations once reaching level 70. My god, the toxicity!
    (17)

  2. #802
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    I read this thread and I just have one question.... what the hell is "parsing"?
    (0)

  3. #803
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Dreamsoap View Post
    I read this thread and I just have one question.... what the hell is "parsing"?
    ...in the hopes that this is a serious question, it is basically a third party tool that tracks your combat data. It is a tool meant to help you improve and keep track of your performance. Any further information than that, you'd have to do research outside of these forums, for obvious reasons.
    (3)

  4. #804
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by KaivaC View Post
    ...in the hopes that this is a serious question, it is basically a third party tool that tracks your combat data. It is a tool meant to help you improve and keep track of your performance. Any further information than that, you'd have to do research outside of these forums, for obvious reasons.
    Thanks, it was. I quit two years ago and have never heard of this before. No real clue what people were going on about.
    (0)

  5. #805
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Dreamsoap View Post
    Thanks, it was. I quit two years ago and have never heard of this before. No real clue what people were going on about.
    Personally, it's mostly a tool for endgame because the game really doesn't give us anything else to gauge ourselves on for areas of improvement. I wouldn't worry about it unless you want to play optimally in endgame content.
    (2)

  6. #806
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaivaC View Post
    Personally, it's mostly a tool for endgame because the game really doesn't give us anything else to gauge ourselves on for areas of improvement. I wouldn't worry about it unless you want to play optimally in endgame content.
    I disagree, personally. One is expected to know what they're doing by the time or soon after they reach level cap. And using a parser throughout leveling could help with that.

    If we're ever going to make performance transparent and foster an environment for self-improvement over freedom to throw or under-perform, there can't really be half-measures, either, wherein parsers are seen as necessary but nonetheless evil, and therefore reasonably limited to X content, rather than simple, useful information wherever and whenever its given.
    (1)

  7. #807
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Shurrikhan View Post
    I disagree, personally. One is expected to know what they're doing by the time or soon after they reach level cap. And using a parser throughout leveling could help with that.

    If we're ever going to make performance transparent and foster an environment for self-improvement over freedom to throw or under-perform, there can't really be half-measures, either, wherein parsers are seen as necessary but nonetheless evil, and therefore reasonably limited to X content, rather than simple, useful information wherever and whenever its given.
    Players really shouldn't be focused on damage numbers while going through MSQ, though, hence why I specified endgame. I agree that the game does a crappy job at some of the tips you need to really do a good performance, but worrying about damage numbers when you're not at the level cap seems like a really bad idea because I think players will start short-cutting. I've never really been one to advocate for parsers to be used in casual content, because there's no need for a measuring damage metrics in those dungeons. The length of time in encounters are far too infrequent, most of the time in which you'll be using your AOE abilities.

    I feel like having parsers in casual content will start reinforcing those single target players in mass pulls.
    (1)

  8. #808
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
    (1)

  9. #809
    Player

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    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Launched View Post
    Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
    Yes... Let's just kill the subs of players who worked their way through the ultima weapon. The vault is a good place to check under performing players. Let's not tie parsers into that because we'll get inexperienced healers valuing dps over necessary heals. Post vault, though, I will say that yes, some players are not ready for the 3.3 fight.
    (4)

  10. #810
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Launched View Post
    Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
    I tried suggesting something like this (albeit without the ban from queuing) in another thread, it got (in hindsight rightly) lambasted. But looking back, if you kick and ban them from an hour, how are they supposed to practice their rotation while managing mechanics (sure you can practice your rotation on dummies but dummies don't teach you how to handle mechanics, also reading/watching guides won't help kinaesthetic learners)? I don't think that's the right approach. I am by all means all for having a parser to allow people to see their numbers, but auto-kicking them for it... at this point you might as well just permanently ban them from the game over it, for all the good the hour ban from queueing will do to help them.
    (4)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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