Results -9 to 0 of 192

Dev. Posts

Threaded View

  1. #11
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I agree that there's no depth but I say that a scaling dungeon with no depth dungeon is not going to cut it.
    SE has to reinvent their dungeon formula at least before they can really work on something like savage+ dungeons, we need at least savage dungeons with trashes that are not boring and level design that isn't a simple corridor.

    The heroic modes in catcalysm on release were fun because they could kick your ass, I still remember to this day that the first pull in throne of the tides had some healers that if left unchecked could refull the whole pack in matter of seconds

    From time to time I tend to watch this kinds of vids
    https://www.youtube.com/watch?v=37a2bWeVeB4
    But imagine something like the drake run in grim batol applied here and there in 14, where how you are good at using the drakes you can make your run go better or worse. Dungeons really need to be improved vastly
    (0)
    Last edited by Remedi; 07-29-2018 at 10:41 PM.