Quote Originally Posted by KaldeaSahaline View Post
Ok - now this is actually worth discussing. Speaking personally this is much closer to WoW design than you probably think and something as far as FF14 dungeon design could stand to have.

Mythic+ actually does a good job of preventing the ignoring of tanks type mobs quite well, usually by ability usage or affixes like Bolstering.

WoW has touted a new type of battle script developed by AI in that enemies will harass healers, CC tanks to bypass them, etc. I'm genuinely curious to see how it plays out and how it evolves because it could be the next big step in MMO combat innovation.

With regards to add phases in FF14, I've long criticised them on these forums (and others). They very heavily over-utilize the "intermission" style adds that present very binary gameplay functions. I've always said that T6 Bulbs were a great example of add design. Slightly random, real consequences, but don't lead to immediate wipes, etc.
See I would prefer that any theoretical M+ on FFXIV actually provide solutions that aren't just "BiS DPS", and the way the game scales mobs doesn't work that way. I've never seen a MMORPG game ever scale trash mobs in a way that just didn't turn it into gear durability/stamina endurance test. Like in present content, eg the Lighthouse, you can start with your gear at 100% and end up with 17% at the end if it goes particularly poorly (which is what it did on release, since people died to mechanics that weren't clear yet.)


Yet every time a suggestion thread comes up, it's inevitable that players ask for more DPS tools to make gameplay faceroll easy. This mindset needs to change, or every piece of content is just going to be "dps sponge."