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Thread: QoL

  1. #41
    Player
    Paladinleeds's Avatar
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    Sep 2015
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    Ul'dah
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    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    If SE wanted to make a DoL/DoH-specific inventory akin to the chocobo storage, that wouldn't be unreasonable either, but it's still data that has to be synced frequently on the server side. So I imagine they'd be small inventory spaces that can only store items usable by that job (eg bait could only be stored in the fishing inventory, cooking ingredients in the cooking inventory, the completed cooked items would require main inventory space, or could be moved to the chocobo if not needed in duties.)
    Now you see, this is something I can get behind. You could also limit it so access to it is only possible if you're on that specific job (say baits as FSH only, though as mats can be shared across the board, say for example some fish are used in alchemy recipes, it might need to be made into a "Crafter's Material Drawer", but if say you're on WAR, you wouldn't be able to access it). So let's say you're on BTN, the Tackle Box option would be greyed out. This can also help reduce server strain by limiting access further. The Crafter's Material Drawer could also be made unavailable in instances (I don't think there's any crafting done in instances, is there?). Tacklebox however would be needed in the instanced Diadem, but by limiting it to just FSH, that should help mitigate that. It could then request the data only if you swap to FSH (which you can't queue into Diadem as, so it wouldn't be instantly transferred)
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #42
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Now you see, this is something I can get behind. You could also limit it so access to it is only possible if you're on that specific job (say baits as FSH only, though as mats can be shared across the board, say for example some fish are used in alchemy recipes, it might need to be made into a "Crafter's Material Drawer", but if say you're on WAR, you wouldn't be able to access it). So let's say you're on BTN, the Tackle Box option would be greyed out. This can also help reduce server strain by limiting access further. The Crafter's Material Drawer could also be made unavailable in instances (I don't think there's any crafting done in instances, is there?). Tacklebox however would be needed in the instanced Diadem, but by limiting it to just FSH, that should help mitigate that. It could then request the data only if you swap to FSH (which you can't queue into Diadem as, so it wouldn't be instantly transferred)
    Yeah, I think the main stumbling block is Diadem for doing this. The instances are essentially their own "copy" of your data, so for Diadem it would have to transfer data as if you were travelling to a regular zone. All other instances could omit the crafting drawer and other DoL/DoH gear.

    In the same line of thinking, I really want a "clean up inventory" button that looks through everything you have and lets you throw away event items you might still be hanging on to, beast tribe junk and raid tokens you're not actively playing, and quest objects from canceled/completed quests in one shot. Like let me throw away the relic weapon stuff that I don't have a quest/weapon for.
    (0)
    Last edited by KisaiTenshi; 07-29-2018 at 12:39 AM.

  3. #43
    Player
    ZanzaUmi's Avatar
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    Jun 2015
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    Gridania
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    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Ishgard Grand Company would be nice, not really sure why we can't have it yet.
    (0)

  4. #44
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ZanzaUmi View Post
    A few changes I would like to see!
    1. Repair other players gear inside and outside of dungeons.
    Yes, please. Why is this not a thing yet?

    2. Variable ways through dungeons, either through multiple paths, or by choosing which monsters to face.
    While this would be nice, people would still choose the path of least resistance, sadly.

    3. Expand gathering items to other areas and utilize more of the slots.
    I can get behind this. Give you more location options for gathering items.

    4. Adjustments to Jumbo Cactpot payout for non-first place.
    I don’t really do a lot of Gold Saucer stuff, but this could be nice. I did like your idea of selling past event items for MGP during Gold Saucer promotions. That would maybe tempt me to do the content more, as I don’t have anything I want to buy with MGP right now, so I don’t do it.

    5. Fishers tackle box.
    Pls.

    9. Changes to summoning bell so we don't have to cancel out of the menu to summon another retainer, and a side by side menu to easily move items between two retainers.
    Yes, please. Or at least make it to where we don’t back out of the summoning bell menu completely, and at least return to the retainer select menu.


    I’d also like to suggest a feature for gardening — Fertilize All and Tend All. Harvest All, too, for those who do like me and plant a lot of shards, or other things that grow at the same rate. In general, I’d also like a more detailed menu of an entire garden, where you can see each slot, what soil is there, and what seed is there — maybe even an approximate timer for how much longer the plant has until it matures. And so you can plant seeds in this larger menu and not have to click on each bed.
    (1)
    Last edited by HyoMinPark; 07-29-2018 at 04:45 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #45
    Player
    ZanzaUmi's Avatar
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    Jun 2015
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    Gridania
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    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Yes! I forgot about gardening, a UI or something would be nice, instead of all the presses and checking which is fertilized and such... blah.
    Will continue to update main post, and thank you everyone for more ideas!
    (2)
    Last edited by ZanzaUmi; 07-29-2018 at 05:32 AM.

  6. #46
    Player
    Malzian's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    1. Repair other players gear inside and outside of dungeons.
    Yes, please. Why is this not a thing yet?
    Quote Originally Posted by Malzian
    This actually existed in game through Beta phase 2. It was removed in Beta phase 3. If they removed it, then the chances are near zero that they will put it back in.

    The reason it was removed? Cross-Server DF. Originally Duty Finder was same server only. When they went Cross-server they had to gut a lot of things to make it work by reducing the need for data transfer. For some reason this included repairing other people's gear.

    http://forum.square-enix.com/ffxiv/t...=1#post4734023
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  7. #47
    Player
    ZanzaUmi's Avatar
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    Gridania
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    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    On spiritbonding, how about changing it to having the percentage of bonding to the success rate for conversion? So, nothing would actually change at 100%, 100% to get materia. But if you wanted to take a shot at converting a piece at say... 72%... 72% chance to succeed at getting a materia.
    (1)

  8. #48
    Player
    Remedi's Avatar
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    Feb 2014
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    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I can get behind this. Give you more location options for gathering items.
    What's odd is that some items do have multiple source of nodes already. copper ore for example has 2 node spawn in W. Than and C Than. I mean why they stopped doing it?

    Also tbh I think that if they will ever do a scaling type of dungeons they need give us more path to pursue, while what you say it's true about path of least resistance, I think we are at the point that we should just do it
    (0)
    Last edited by Remedi; 07-29-2018 at 08:49 AM.

  9. #49
    Player
    Renato's Avatar
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    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ZanzaUmi View Post
    On spiritbonding, how about changing it to having the percentage of bonding to the success rate for conversion? So, nothing would actually change at 100%, 100% to get materia. But if you wanted to take a shot at converting a piece at say... 72%... 72% chance to succeed at getting a materia.
    I don't understand why they just can't make Spiritbonded gear have increased stats once you get it to 100%. Spirit bonding is essentially useless for blue gear since you can't turn it into materia.
    (0)

  10. #50
    Player
    DarkDedede's Avatar
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    Nov 2013
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    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Now this might be a bit crazy, but how about this:

    If we can create 8 characters per server allow all 8 of those characters to share their glamour dresser space.

    Every time a player unlocks the glamour dresser on a character, 200 slots are added to the total. If a player unlocks the dresser for all characters, they get 1600 slots.

    An obvious restriction would be to limit retrieval of an item to the character that originally added it, of course.

    Crazy, I know. However, they already have to reserve that space for a player to potentially create eight characters. It would indeed be grand if there were some way that all that dresser storage could be shared between alts.
    (2)

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