Quote Originally Posted by KisaiTenshi View Post
If SE wanted to make a DoL/DoH-specific inventory akin to the chocobo storage, that wouldn't be unreasonable either, but it's still data that has to be synced frequently on the server side. So I imagine they'd be small inventory spaces that can only store items usable by that job (eg bait could only be stored in the fishing inventory, cooking ingredients in the cooking inventory, the completed cooked items would require main inventory space, or could be moved to the chocobo if not needed in duties.)
Now you see, this is something I can get behind. You could also limit it so access to it is only possible if you're on that specific job (say baits as FSH only, though as mats can be shared across the board, say for example some fish are used in alchemy recipes, it might need to be made into a "Crafter's Material Drawer", but if say you're on WAR, you wouldn't be able to access it). So let's say you're on BTN, the Tackle Box option would be greyed out. This can also help reduce server strain by limiting access further. The Crafter's Material Drawer could also be made unavailable in instances (I don't think there's any crafting done in instances, is there?). Tacklebox however would be needed in the instanced Diadem, but by limiting it to just FSH, that should help mitigate that. It could then request the data only if you swap to FSH (which you can't queue into Diadem as, so it wouldn't be instantly transferred)