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Thread: QoL

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  1. #1
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    Kisa Kisa
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    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by Zojha View Post
    In the same vein, the saddlebag should take the same server resources as the inventory, but it restricts you in how you can interact with the items in there for no reason.

    I imagine the proper cause here is to petition them to fix the inventory coding so it only gets updated/polled if something in there changes, not every few seconds, so they can simply add more regular inventory which, apparently, is superior to any other solution anyway.
    The inventory system is a no-win scenario. It's responsible for the largest data blobs sent over the network, that's why Yoshi-P doesn't want to add any more. The recent change to the search was one way to reduce the amount of network traffic by not doing any network traffic and only searching what is already cached by the client. If it was on-demand loaded like some older games, every time you open, close, or drag something in, or use a consumable in the inventory would result in refreshing the complete inventory. Hence taking the smaller inventory inside the dungeons reduces the loading time to just those pages and the armory.

    Since there is is the potential to fish inside an instance, the fishing gear has to be something in the players main inventory.

    Now there is nothing to prevent SE creating an "ammo" slot where fishing bait, machinist bullets and archer/bard arrows could be stored. Or they could just remove how bait works to begin with and build it into the level of the fishing rod. Higher level rod/gig, higher level bait becomes available. Or maybe integrate that inventory on the fishing log, so that any crafted bait can be selected from there, or when you start fishing, so you know which bait works where.

    Of those, obviously the easiest thing is to just remove bait, period. However I feel competition for the off-hand slot between DoL/DoH jobs is an issue and perhaps SE should see about separating DoL/DoH armory items from DoW/DoM, since the only place outside the overworld currently that DoL can be used is Diadem. There's no need to take DoH/DoL gear inside a combat duty, and that would reduce the amount of data that could potentially be lost.

    If SE wanted to make a DoL/DoH-specific inventory akin to the chocobo storage, that wouldn't be unreasonable either, but it's still data that has to be synced frequently on the server side. So I imagine they'd be small inventory spaces that can only store items usable by that job (eg bait could only be stored in the fishing inventory, cooking ingredients in the cooking inventory, the completed cooked items would require main inventory space, or could be moved to the chocobo if not needed in duties.)
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  2. #2
    Player
    Paladinleeds's Avatar
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    Sep 2015
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    Ul'dah
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    Nomfur Farredzasyn
    World
    Omega
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    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    If SE wanted to make a DoL/DoH-specific inventory akin to the chocobo storage, that wouldn't be unreasonable either, but it's still data that has to be synced frequently on the server side. So I imagine they'd be small inventory spaces that can only store items usable by that job (eg bait could only be stored in the fishing inventory, cooking ingredients in the cooking inventory, the completed cooked items would require main inventory space, or could be moved to the chocobo if not needed in duties.)
    Now you see, this is something I can get behind. You could also limit it so access to it is only possible if you're on that specific job (say baits as FSH only, though as mats can be shared across the board, say for example some fish are used in alchemy recipes, it might need to be made into a "Crafter's Material Drawer", but if say you're on WAR, you wouldn't be able to access it). So let's say you're on BTN, the Tackle Box option would be greyed out. This can also help reduce server strain by limiting access further. The Crafter's Material Drawer could also be made unavailable in instances (I don't think there's any crafting done in instances, is there?). Tacklebox however would be needed in the instanced Diadem, but by limiting it to just FSH, that should help mitigate that. It could then request the data only if you swap to FSH (which you can't queue into Diadem as, so it wouldn't be instantly transferred)
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    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
    World
    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Now you see, this is something I can get behind. You could also limit it so access to it is only possible if you're on that specific job (say baits as FSH only, though as mats can be shared across the board, say for example some fish are used in alchemy recipes, it might need to be made into a "Crafter's Material Drawer", but if say you're on WAR, you wouldn't be able to access it). So let's say you're on BTN, the Tackle Box option would be greyed out. This can also help reduce server strain by limiting access further. The Crafter's Material Drawer could also be made unavailable in instances (I don't think there's any crafting done in instances, is there?). Tacklebox however would be needed in the instanced Diadem, but by limiting it to just FSH, that should help mitigate that. It could then request the data only if you swap to FSH (which you can't queue into Diadem as, so it wouldn't be instantly transferred)
    Yeah, I think the main stumbling block is Diadem for doing this. The instances are essentially their own "copy" of your data, so for Diadem it would have to transfer data as if you were travelling to a regular zone. All other instances could omit the crafting drawer and other DoL/DoH gear.

    In the same line of thinking, I really want a "clean up inventory" button that looks through everything you have and lets you throw away event items you might still be hanging on to, beast tribe junk and raid tokens you're not actively playing, and quest objects from canceled/completed quests in one shot. Like let me throw away the relic weapon stuff that I don't have a quest/weapon for.
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    Last edited by KisaiTenshi; 07-29-2018 at 12:39 AM.

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