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Thread: QoL

  1. #1
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90

    QoL

    A few changes I, and some others would like to see!
    To be able to repair other player's gear, using either our own or their dark matter.
    Fot instanced duties, add dark matter to a duty-only inventory that anyone in the party could utilize.

    Which could be used for this next idea:
    Dungeons could have two paths, or more: one the normal path that we have.
    Another path with fewer, but tougher enemies (almost like bosses themselves) that will eat right through durability. So, a balanced path and a quicker(?), tougher path.
    And not literally two paths, could be more like Aurum Vale, where there are lots of enemies and you choose how to proceed through. Larger open dungeons with more enemies, and not having to kill literally everything to proceed.

    Gathering:
    Are we to believe elm logs are only available at Bentbranch? Why are chocobo feathers not found gathering in the chocobo forest? A lot of gathering points don't even come near utilizing the eight slots.
    If early gathering items could appear in later, higher level, raise the level and perhaps some unique bonuses to them?
    And consider this, having our gathering log keep track of any unspoiled or any timed node with information of when we found it and what slot. Not even permanently, even if it only lasted until week's reset would be very helpful!

    The Gold Saucer:
    To keep people trying out the Gold Saucer, in addition to the sales you have during seasonal events for Mogstation, another option would be to include past event items for MGP for the current event running concurrently with any sales running.
    And more of a preference, but the payouts for non-first place on Jumbo Cactpot could stand to be adjusted, right? (I may be the only one on this)

    1. Repair other players gear inside and outside of dungeons.
    2. Variable ways through dungeons, either through multiple paths, or by choosing which monsters to face.
    3. Expand gathering items to other areas and utilize more of the slots.
    4. Repair all (literally everything we own)
    5. Fishers tackle box.
    6. Ability to have leaders and owners of linkshells able to organize/sort linkshells.
    7. Shift the off-hand slot up so it is parallel to the main hand, and shift the accessories and job stone up one slot in turn.
    8. Specific volume slider for retainer venture complete fanfare.
    9. Changes to summoning bell so we don't have to cancel out of the menu to summon another retainer, and a side by side menu to easily move items between two retainers.
    10. Change crafting class immediately after recipe completion (while still in crafting position)
    Remember if you like ideas, we need to like posts! And if anyone can link to other QoL threads or posts for likes, please share them too!
    Thank you Eorzeans!
    (13)
    Last edited by ZanzaUmi; 08-19-2018 at 09:57 AM. Reason: Surpassing limits

  2. #2
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by ZanzaUmi View Post
    To be able to repair other player's gear, using either our own or their dark matter.
    There is zero excuse for why this doesn't exist yet. Not when we can already right click & request meld from other players.
    (9)

  3. #3
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    I can't understand why they don't apply the uznair/aquapolis or POTD/HoH formula to dungeons. They can implement rare monsters like those goblins or cyclops to the dungeons which reward players, they can implement random rooms that can have traps or some kinda boss or full of treasure chests etc. It would make things really interesting.

    Or just put some random mechanics to the bosses. Like zurvan's icicle/tail mechanic or formation of those ice/fire nodes, or like sophia's balance mechanic. I don't say make it hard but not make it so scripted and we might expect a few diversity in mechanics.

    But well, this game is like this for 5 years now (we might as well say 6, because it will go like this till 5.0 definitely), and if we say it is in the middle of its lifespan, i don't think SE cares to change the formulas they think it works well.
    (4)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ZanzaUmi View Post
    Dungeons could have two paths, or more: one the normal path that we have.
    Another path with fewer, but tougher enemies (almost like bosses themselves) that will eat right through durability. So, a balanced path and a quicker(?), tougher path. And split some dark matter among them so the party as a group has to decide how to proceed. And not literally two paths, could be more like Aurum Vale, where there are lots of enemies and you choose how to proceed through. Larger open dungeons with more enemies, and not having to kill literally everything to proceed.
    Most people will still pick the fastest/easiest path and ignore all else because they're only there for tomes and/or the daily roulette bonus.
    (2)

  5. #5
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    IIRC repairing other people's gears existed in 1.x but it was removed. As much as I want that functionality back, I can also see why. It's too prone for abuse.
    For starters, it absolutely should not take anything from the crafter repairing, otherwise people will just say no, even if they're compensated. At the very least, it means they'll have to go get more later which is a hassle, but they might only have enough for themselves. You should manage your own dark matter when repairing gear, even by proxy like that.
    Then there's people who don't know how gear repair works, and will start harassing people for not having certain crafters so they can't repair their gear. "But you have a level 70 CUL!" yeah, for all the good that'll do your broken boots...
    And then there's the simple fact we're dealing with the human element. They can say 'no' for a plethora of reasons even if all it takes from them is clicking a button - and let's not get into how forcing a dialog on someone is already problematic. You can't even trade in instances.

    And then there's the other issue where if you do anything that isn't just slapping a mender NPC in all instances, you're effectively forcing crafters into the battle meta...

    The simple, go-to solution regarding this would really be to slap a mender in instances, but that would make gear durability even more redundant, they might as well just remove it
    (1)

  6. #6
    Player
    Niraye's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    124
    Character
    Niraye Shiron
    World
    Jenova
    Main Class
    Miner Lv 80
    tackle box please.
    (10)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Tackle boxes will never happen. They've went over this plenty of times before.
    (0)

  8. #8
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    They may have said no times before, but if the need is great enough we can change their minds! Remember all the currencies we had before that were taking up inventory slots?

    Fisher's bait will only increase anyways. Make the solution happen sooner rather than later!
    (2)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd like to see a lot of things. A few off the top of my head.

    -Ability to mail anyone in your FC (or just anyone, the RMT thing doesn't happen in other games)
    -Ingame personal parser (debatable I know, personal preference)
    -Crafting from retainers inventory (make it so you need to be beside the bell if necessary)
    -FC event calender. Seriously, why isn't this a thing?
    -If you own a pet/mount/card, it will have an "already obtained" tag in your bags.
    -Cards/minions on a personal loot system in alliance raids.
    -Fully revamped Mount/Minion guide, larger window with an image of the mount/minion, search bar, verminion stats and so on. Collecting is a big part of the game, make it more attactive to view your collection.
    -On that note, achievements with minion/mount rewards for collection breakpoints (such as "collect 20, 30, 50, 80, 100). TT does this. Make collecting a real, desirable goal.
    -Flexible raid sizes. This would take development but would be well worth it and greatly encourage FC activity. Fine if it's not for Ultimate, due to balance.
    -S Rank spawn alerts. Something like "you hear a mighty roar" when you spawn one.
    (3)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Retainer glamor similar way to squadron glamor
    (4)

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