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Thread: Overpower

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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I still wish Warrior had some sort of Flash variant. One of the very first 70 dungeons was built in such a way to ensure that you see the limitations of Overpower.
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  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    Abyssal Drain is not smaller than Unleash, they both have an area of effect of 5y.
    Good catch. Id have to agree then, it must have been just poor positioning when we noticed the difference.

    Quote Originally Posted by Ekimmak View Post
    I still wish Warrior had some sort of Flash variant. One of the very first 70 dungeons was built in such a way to ensure that you see the limitations of Overpower.
    Try to save Steel Cyclones for those pulls. THe real issue is how long u have to wait for them, when u have no tools at lower MRD levels to maintain your TP. a new GLD can spam flash, and a new DRK can spam unleash, which helps a ton as a newer player undergeared against geared players (and more so SAM/RDM at low levels)

    But WAR was meant to use zerk before each overpower, with its lowered CD, but then they upped it CD again, and now MRD has a bit of an issue with threat and TP compared to the other 2. (Of course what i consider a problem, and what others consider "good enough" is different, as many people who claim to be fine and hold perfect hate as is, usually only hold 80-90% of the hate, rather than a full 100%, and its arguably ok, since low levels dont hurt DPS much. But this gets new tanks to think not holding hate better at HL is fine.)
    (0)
    CLAIRE PENDRAGON

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