Quote Originally Posted by LadyKairi View Post
Finally, DPS is everything in this game. You are considered a good player if you do a ton of damage while still being able to support your party and do mechanics properly. Sorry to say, but you are not going to do amazing numbers if you don’t do mechanics. If you are dead, you do zero damage, raise sickness gimps you pretty badly, and many mechanics that don’t kill outright inflict a damage reduction debuff. Why people think neglecting mechanics magically increases someone’s damage, I don’t understand. It’s just plain false.
I really like your post as a whole, I'm just providing a bit of insight into the whole "DPS players that parse high are greedy selfish toxic people that hinder their party" stigma.

I'm 99% certain that it comes from people that have never actually set foot in savage, and don't have a proper frame of reference for just how punishing, or damaging these mechanics actually are. DPS players in, say, Swallow's Compass are able to stand in orange circles for more damage because they take like... 25% of their HP as a punishment and nothing more. Ergo, people see that and think "Oh there goes that greedy DPS player again, making MY LIFE HARDER FOR THEIR TOXIC DAMAGES!" The first boss in Hell's Lid is actually a perfect example of this. I make a game out of seeing how many vuln stacks I can collect because the damage that swing does is so laughable, yet it's still ultimately a mechanic that's ignored for the sake of my deepz.

They fail to really properly grasp how bad it is to mess up a mechanic in Savage, where one misstep is very liable to kill either you, or another party member.