I'm glad others Are adding to this, yeah the "good enough" stone is a joke, sure if I can stand in one place the whole fight I'll be fine, but blm + movement intense fights = craah dps. So if I can tweak my rotation to get just a bit more damage I'd be happy. To be able to check the gains of using b4 or not in my opener, with or without thunder ect. If roulette throws me in the same dungeons over and over let me compete with my previous scores and try new things with different comps.

If you want us to just focus on surface of rotation and not quantify our spells, feel stronger with gear upgrades, check our Meld gains With ss, crit, int, or direct hit and actually see all these results and actually add a new element of fun or interest to game, just remove damage numbers entirely and we'll just watch the animations blindly, using the stone, sea, sky logic