Yeah, there aren't really any new ways to design a tank, because it's so strict on what they HAVE to be able to do.
Yeah, there aren't really any new ways to design a tank, because it's so strict on what they HAVE to be able to do.

I dont know about that, search the forums for my idea for the Beast Master/Beast Trainer tank. A lightly armored Tank who has a pet/mount that helps out in combat. While in tank stance you're mounted onto the pet/mount, and you share damage between each other in the vein of damage mitigation of 20%, as well as a HP buff wherein you stack your combined HP together. While in DPS stance you are dismounted, and don't have the damage mitigation but since you both are essentially attacking the same target you're doing increased damage, your hp is also not stacked. Or if the HP stacking unstacking is to complicated to balance, then they have a shared HP total in either stance that is similar in total to the Warrior. The idea of a Pet that assist in tanking is very different than any of the 3 existing tanks, and depending on how they want this to interact, you could have the pet's abilities as CD's and the Players abilities be either Weapon Skills or Spells depending on the nature of the class. So CD's invoking the Pet to Roar and build enminity, sounds very in line with the job, and makes for a perfect AOE aggro builder, and perhaps the Player throwing a Weapon or Shout makes for a good single Target Aggro builder. The ideas just come naturally after you figure out the theme.
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