You and I very seldom agree on anything. For once... that isn't the case.
A good, yet, simple example of lacking information are secondary stats. How much does Critical Hit benefit you over Determination? How much does Determination contribute to healing? The devs have handwaved this as something they don't want to elaborate on because "some people enjoy figuring it out!" This is among the reasons parsers have become so prevalent. Generally speaking, people are not a fan of being kept in the dark. If they're going to meld materia, they want to have an idea towards the impact it will have not guess.
On the subject of triggers, one of the top tier raiders commented on his dislike of the Gaol one yet mentioned how poorly designed that mechanic was. Their reasoning? "If SE wants people to rely less on triggers, give them a chance to react for longer than a split second."
While I know you despise parsers, I still think they would significantly help improve the playerbase, thus allowing for more developed content than what we've seen at the casual level. Of course, only if SE swiftly bans those who abuse other players with that information.



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