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  1. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wegente View Post
    This is exactly the point. Gordias and Midas were able to be developed exactly BECAUSE of the parsers, if anything.
    The raider community, especially the hardcore ones, grew up in skill thanks to parsers letting them improve their rotations and damage outputs.

    If you go and take a look at the world first video for T5, healers were barely doing any damage there and the DPS rotations and cooldown usages were mediocre at best.
    However, thanks to them being able to parse themselves they managed to find new, more optimal rotations and increase their efficiency in raids, thus leading to Lucrezia and other guilds being able to clear Final Coil in a very short time span compared to the previous Coils.
    They breezed through the DPS and healing checks thanks to their new improved rotations. Without a damage meter allowing them to see whether what they were doing was optimal or not, this would never have been possible.

    And then Square Enix released Gordias and Midas, thinking the playerbase had improved and was ready for harder raids.
    That wasn't true however, because only a very small minority used damage meters in 2.0 and improved their gameplay, while the vast majority of people were still pressing their buttons cluelessly, thinking they were doing well when in fact they weren't.
    Except parsers didn't exist throughout most of ARR. And the devs weren't even aware of them until it became more ubiquitous in use. There is not a chance in hell they based Gordias and Midas' difficulty on parse usage nor the assumption players improved that drastically. If they did... it denotes a degree of sheer incompetency that beggars belief, especially when you consider Yoshida has prattled on for years about wanting to improve player skill. Going by this logic, here is demonstrable proof parsers accomplish that very objective yet instead of developing one like every other MMO, they threaten to ban players for mentioning their use and come up with pointless job gauges as their solution. Genius...

    If your game can only be considered challenging if your playerbase is kept entirely in the dark regardless rotation use... your design philosophy fundamentally flawed. Perhaps that's why this game does a laughably piss poor job explaining how rotations even work beyond 1-2-3.

    Quote Originally Posted by Magic-Mal View Post
    No we are a joke because we argue for 29 pages about being good and parsing while the Japanese actually clear stuff.
    Perhaps if NA/EU didn't whine so much about everything is too difficult, we wouldn't be arguing. After all, JP didn't complain about Shinryu normal yet holy hell did NA cry.
    (17)
    Last edited by Bourne_Endeavor; 07-22-2018 at 04:49 AM.