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  1. #31
    Player
    Zoltan's Avatar
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    Sparta
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    Character
    Zoltan Zornfaust
    World
    Hyperion
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    Thaumaturge Lv 50
    Quote Originally Posted by Inaaca View Post
    Convoluted or not, this is at best a stopgap measure until they can implement the Color ID system for 2.0.

    Right now the problem is that color is tied with item model, so that in order for them to add new colors they need to create entirely new models, and this adds up quick and starts raising memory issues. In order to make gear dyed with any color like they want, they need to separate color from item model so that color can be swapped out easily, without needing an entirely new model for each individual color.

    The Color ID system that they have planned for 2.0 will do just that, and Yoshi has stated that items will have between 24 and 32 dye colors each, a vast improvement over the current situation.
    I think they're missing the big picture.

    Sometimes there needs to be a logical person that says: "We will not be implementing colors for all gear until 2.0 because colors are lnked to the item name and that cannot be changed until 2.0"

    I hate to say it, but it's a management or leadership problem. This should have been stopped.

    Couldn't they have made color be applied just like materia? They could have made an NPC manage the dyeing, even if it required a crafter with high enough skill to provide the mats.

    If the color changes for 1.20 are temporary, why bother making the change at all?

    Even if it is temporary and they are planning future changes that will allow all gear to be dyed, doesn't that implicitly mean that they will have to delete or change the temporary gear?
    (0)
    Last edited by Zoltan; 12-09-2011 at 12:24 AM.

  2. #32
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Zoltan View Post
    I think they're missing the big picture. Couldn't they have made color be applied just like materia? They could have made an NPC manage the dyeing, even if it required a crafter with high enough skill to provide the mats.

    If the color changes for 1.20 are temporary, why bother making the change at all?

    Even if it is temporary and they are planning future changes that will allow all gear to be dyed, doesn't that implicitly mean that they will have to delete or change the temporary gear?
    I think you're the one missing the bigger picture actually. Without the Color ID system, the game treats two of the same item in different colors as completely different items. This will change eventually with the color ID system which stores the color data separately from the item itself. With the color ID system your NPC dying system could be feasible but until then neither are possible.
    (2)

  3. #33
    Player
    Eugenics's Avatar
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    May 2011
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    Character
    Sponge Bob
    World
    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    I think you're the one missing the bigger picture actually. Without the Color ID system, the game treats two of the same item in different colors as completely different items. This will change eventually with the color ID system which stores the color data separately from the item itself. With the color ID system your NPC dying system could be feasible but until then neither are possible.
    Yeah and you only have to wait another year.
    (1)

  4. #34
    Player
    Arcell's Avatar
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Eugenics View Post
    Yeah and you only have to wait another year.
    I'll wait as long as it takes for them to implement a great system. I blame the old team for this though since they did code the convoluted mess that we got at launch. If the old systems weren't so bad they didn't need to be entirely replaced we could have this sooner.
    (4)

  5. #35
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Nakiamiie View Post
    Come on guys, Yoshi-P already stated they need to rework the item colouring entirely to allow any piece of gear to have all colours. This will be done for 2.0 (or earlier?), right now is a temporary change to allow us to have some colour variety. Stop crying on the colours missing and enjoy what we have for until the new colouring system is completed.
    People will always continue to whine even though they were given logical reasons why things will be a certain way until they move the game to a brand new client and servers. It's pretty sad honestly.

    Quote Originally Posted by Arcell View Post
    I'll wait as long as it takes for them to implement a great system. I blame the old team for this though since they did code the convoluted mess that we got at launch. If the old systems weren't so bad they didn't need to be entirely replaced we could have this sooner.
    Actually, the convoluted mess comes from using an engine not suited for MMO play alongside a serverside interface, so the old team clearly can make a good MMO (FMO and FFXI), but they chose a horrible route for XIV's design due to trying to combat RMT before it even starts.

    So moving XIV at least to a new engine will rectify a lot of issues.
    (3)

  6. #36
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    Excalibur
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    Gladiator Lv 50
    I guess my expectations of this were too high. Nowhere did they explicitly say that you could dye anything using any color, but it seemed that myself along with others were thinking this was going to happen with this patch.

    Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking.
    To me, that specific part led me to believe we were going to have the ability to dye any item any color. So I get one more color choice for Cobalt Cuirass. /sadface

    Yoshi-P posted in another thread that it would take a long time to implement every color for every item, so I guess it was silly of me to think I'd be able to customize my armor however I wanted before 2.0. Not to mention that doing so would take away from other things that they're doing.

    I kind of wish they'd have just left the current colors that are available for each armor model as-is, separated the stats from the color, and put the hours spent into a different project, since it seems dying won't be as it truly should be until 2.0.
    (0)

  7. #37
    Player
    Arcell's Avatar
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    Arc Jurado
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    Quote Originally Posted by Orophin View Post
    I guess my expectations of this were too high. Nowhere did they explicitly say that you could dye anything using any color, but it seemed that myself along with others were thinking this was going to happen with this patch.



    To me, that specific part led me to believe we were going to have the ability to dye any item any color. So I get one more color choice for Cobalt Cuirass. /sadface

    Yoshi-P posted in another thread that it would take a long time to implement every color for every item, so I guess it was silly of me to think I'd be able to customize my armor however I wanted before 2.0. Not to mention that doing so would take away from other things that they're doing.

    I kind of wish they'd have just left the current colors that are available for each armor model as-is, separated the stats from the color, and put the hours spent into a different project, since it seems dying won't be as it truly should be until 2.0.
    You know what they say about assuming...

    It looks like they're slowly adding in more colors though, we just have to be patient and when the time comes we'll be able to dye things the colors we want.
    (1)

  8. #38
    Player
    Zoltan's Avatar
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    Zoltan Zornfaust
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    Hyperion
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    Thaumaturge Lv 50
    Quote Originally Posted by Arcell View Post
    I think you're the one missing the bigger picture actually. Without the Color ID system, the game treats two of the same item in different colors as completely different items. This will change eventually with the color ID system which stores the color data separately from the item itself. With the color ID system your NPC dying system could be feasible but until then neither are possible.
    Actually, I'm not. Thanks for trying to invoke an ad hominem invalid argument. Perhaps you meant that you do not believe that Square Enix missed the big picture. This has NOTHING to do with me.

    Short term, ill-conceived, temporary patches do not permanently fix the problem. They only exacerbate the problem by creating somthing more complex that it needs to be. They are not fixing the problem with this solution.
    (1)

  9. #39
    Player
    Krausus's Avatar
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    Ul'dah
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    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    rather disappointed that the only color they added to armorer was green for vambraces, was really hoping for black. Pretty lazy if you ask me, whats the point of changing it if you dont add any extra colors.
    (1)

  10. #40
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Quote Originally Posted by Zoltan View Post
    Actually, I'm not. Thanks for trying to invoke an ad hominem invalid argument. Perhaps you meant that you do not believe that Square Enix missed the big picture. This has NOTHING to do with me.

    Short term, ill-conceived, temporary patches do not permanently fix the problem. They only exacerbate the problem by creating somthing more complex that it needs to be. They are not fixing the problem with this solution.
    You're right, it doesn't 100% fix the problem however it does give us a better state to play in until they can implement the fix that they've already mentioned.
    (3)

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