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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    Screams in Dragoon about Nastrond
    Screams in Dark Knight about Dark Arts
    Screams in Warrior about Inner Release


    Quote Originally Posted by Singularity View Post
    Speaking of diversity, I wish they'd cut back on the "here are three adds - the boss is going to go untargetable for a while and you'll need each group to kill one" mechanic. Every boss in Rabanastre except Argath uses it and every single boss in Ridorana uses it.
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    (9)
    Last edited by Bourne_Endeavor; 07-14-2018 at 03:50 AM.

  2. #12
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    eh, they actually nerfed it some compared to Rab. I'm surprised no one has complained about that.

    Like one of the things is that the 3 add-phase no longer restricts you and can force a wipe that way. Construct 9 auto sorts, and no add phase locks you into little areas that can lock you out; the worst that happens in a stack mechanic that can kill you if two people stack in one area. You still have tethers, but you can't wipe like on rofocale because of confusion of where to go.

    Add phases are a little weaker too, you don't auto wipe even if two parties screw up till the last boss, and the only real way to do that is to completely ignore tethers for a long time.

    You also notice thing like how Construct 9 has a lot of dead time to enable players to raise others after attacks. Hashmal would often chain wipe you if you tried. Also kind of noticeable is that there are no hashmal level rushes, each rush is clearly telegraphed and very slow now.

    It's pretty subtle, but I'm guessing their feedback on Rab internally was that it was a little too much of a pain, and rather than make it harder, they just disguised it a lot better.
    (0)
    Last edited by RiyahArp; 07-13-2018 at 09:43 PM.

  3. #13
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    If you refresh Greased Lightning the split second he jumps he'll actually come back while you have 1 second left on it so you can keep it up if you target him fast enough.
    Of course that will never happen but still.
    (0)

  4. #14
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ameela View Post
    If you refresh Greased Lightning the split second he jumps he'll actually come back while you have 1 second left on it so you can keep it up if you target him fast enough.
    Of course that will never happen but still.
    If it weren't for the slow from the rushes, you could legitimately stand in one and refresh it through riddle. It only hits for 22k or so once. But that slow is annoying and removes that as an option.
    (0)

  5. #15
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    That's kinda the beauty of the alliance raids: the mechanics themselves are fairly simple, but they're combined with the sheer chaos of trying to get all those people to work collectively, which is where the challenge really comes in.
    (3)

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    (12)
    Last edited by Lambdafish; 07-13-2018 at 10:55 PM.

  7. #17
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    The number of melee combos I have lost to that sonofabeech on RDM is infuriating and I will never forgive him.

    Now I get paranoid and if I'm in voice with anyone I'll be asking "Do you think he's gonna jump soon? I don't wanna waste Manafaction ;-;"

    Quote Originally Posted by Lambdafish View Post
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    I love all of this, I might actually tank it if these things were the case.
    (1)

  8. #18
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lambdafish View Post
    Considering the last two.were FFXII themed, I'm not sure that it would be the monastery, my guess would be
    More specifically the last two were FF12 locations on top of Tactics locations. (Rabanastre was on top of Lesalia, Ridorana was on top of Goug).

    I fully expect this pattern to hold and I'm thinking either the Tomb of Raithwall or the Necrohol of Nabudis on top of Mullonde. That's just my feeling on the matter.
    (4)

  9. #19
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sacred_Nym View Post
    More specifically the last two were FF12 locations on top of Tactics locations. (Rabanastre was on top of Lesalia, Ridorana was on top of Goug).

    I fully expect this pattern to hold and I'm thinking either the Tomb of Raithwall or the Necrohol of Nabudis on top of Mullonde. That's just my feeling on the matter.
    An interesting take on it.

    I just hope we get a Tactics-heavy ending to things. Rabanastre was technically 50/50 but Rofocale was never even featured in Tactics and Argath was more or less unrelated to his base character in my opinion. In Ridorana it's a 3/4 split in favor of FFXII though I do really enjoy the dancing during Constrct.

    I'm hoping we head into the Tomb of Raithwall for a giant Demon Wall fight and then head down to Mullonde for some Tactics.

    Not that I didn't enjoy FFXII of course, Tactics was just like my first video game so it holds a special place for me.
    (0)
    Last edited by MoroMurasaki; 07-13-2018 at 11:41 PM.

  10. #20
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I'm wondering if the final boss will be an Occuria or Feolthanos.

    Quote Originally Posted by Singularity View Post
    Speaking of diversity, I wish they'd cut back on the "here are three adds - the boss is going to go untargetable for a while and you'll need each group to kill one" mechanic. Every boss in Rabanastre except Argath uses it and every single boss in Ridorana uses it.
    Even then, Argath has those Shards of Emptiness.
    (0)
    Last edited by Berteaux_Braumegain; 07-14-2018 at 02:39 AM.

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