In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.


In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.




I will not run the place as a monk entirely because of that.




Screams in Dragoon about Nastrond
Screams in Dark Knight about Dark Arts
Screams in Warrior about Inner Release
They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
Last edited by Bourne_Endeavor; 07-14-2018 at 03:50 AM.
That's kinda the beauty of the alliance raids: the mechanics themselves are fairly simple, but they're combined with the sheer chaos of trying to get all those people to work collectively, which is where the challenge really comes in.




There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
Meteor circles that would kill DPS.
Spread and other marker's that only target tanks.
Adds that have interesting mechanics:
- face away from party until it kills itself
- put on button
- feed it to boss
- keep away from boss
And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.
Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
Last edited by Lambdafish; 07-13-2018 at 10:55 PM.
The number of melee combos I have lost to that sonofabeech on RDM is infuriating and I will never forgive him.
Now I get paranoid and if I'm in voice with anyone I'll be asking "Do you think he's gonna jump soon? I don't wanna waste Manafaction ;-;"
I love all of this, I might actually tank it if these things were the case.There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.
Meteor circles that would kill DPS.
Spread and other marker's that only target tanks.
Adds that have interesting mechanics:
- face away from party until it kills itself
- put on button
- feed it to boss
- keep away from boss
And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.
Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
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