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  1. #1
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    (33)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,451
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    I will not run the place as a monk entirely because of that.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    Screams in Dragoon about Nastrond
    Screams in Dark Knight about Dark Arts
    Screams in Warrior about Inner Release


    Quote Originally Posted by Singularity View Post
    Speaking of diversity, I wish they'd cut back on the "here are three adds - the boss is going to go untargetable for a while and you'll need each group to kill one" mechanic. Every boss in Rabanastre except Argath uses it and every single boss in Ridorana uses it.
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    (9)
    Last edited by Bourne_Endeavor; 07-14-2018 at 03:50 AM.

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    That's kinda the beauty of the alliance raids: the mechanics themselves are fairly simple, but they're combined with the sheer chaos of trying to get all those people to work collectively, which is where the challenge really comes in.
    (3)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    (12)
    Last edited by Lambdafish; 07-13-2018 at 10:55 PM.

  6. #6
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    The number of melee combos I have lost to that sonofabeech on RDM is infuriating and I will never forgive him.

    Now I get paranoid and if I'm in voice with anyone I'll be asking "Do you think he's gonna jump soon? I don't wanna waste Manafaction ;-;"

    Quote Originally Posted by Lambdafish View Post
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    I love all of this, I might actually tank it if these things were the case.
    (1)