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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90

    Ridorana: The perfect design

    Just want to praise the devs for the work they did with these bosses, each of them were designed with care. They're the perfect balance if challenge and accessible.
    Basically I want to encourage them to make dungeon bosses challenging just like these Ridorana bosses. I know raid bosses are different in design but they should at least borrow some of the difficulty tuning from Ridorana and make it like this for dungeons and other content if they can.

    Everything's so unique, from the water pods, to the math.., to the time theme at Belias
    If they can't then still, just really surprised enjoying the Ivalice raids a lot.
    (14)

  2. #2
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    (33)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,465
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    I will not run the place as a monk entirely because of that.
    (2)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    Screams in Dragoon about Nastrond
    Screams in Dark Knight about Dark Arts
    Screams in Warrior about Inner Release


    Quote Originally Posted by Singularity View Post
    Speaking of diversity, I wish they'd cut back on the "here are three adds - the boss is going to go untargetable for a while and you'll need each group to kill one" mechanic. Every boss in Rabanastre except Argath uses it and every single boss in Ridorana uses it.
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    (9)
    Last edited by Bourne_Endeavor; 07-14-2018 at 03:50 AM.

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    That's kinda the beauty of the alliance raids: the mechanics themselves are fairly simple, but they're combined with the sheer chaos of trying to get all those people to work collectively, which is where the challenge really comes in.
    (3)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    They do that so the other two tanks have something tanky to do. I mean, look at Argath. You're essentially a DPS if you aren't main tanking. I really wish they'd actually force tank swaps or something, but considering how 24 mans go. That would undoubtedly lead to a lot of dead tanks.
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    (12)
    Last edited by Lambdafish; 07-13-2018 at 10:55 PM.

  7. #7
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    In contrast, I want to scream at whichever one of the devs decided that Belias should jump out of the fight multiple times for 20+ seconds just to make sure that whatever proc you have is completely gone by the time he returns.
    The number of melee combos I have lost to that sonofabeech on RDM is infuriating and I will never forgive him.

    Now I get paranoid and if I'm in voice with anyone I'll be asking "Do you think he's gonna jump soon? I don't wanna waste Manafaction ;-;"

    Quote Originally Posted by Lambdafish View Post
    There are so many more things that the other two tanks could be doing. The Devs just need to think outside the box.

    Meteor circles that would kill DPS.
    Spread and other marker's that only target tanks.
    Adds that have interesting mechanics:
    - face away from party until it kills itself
    - put on button
    - feed it to boss
    - keep away from boss

    And that's just off the top of my head. A lot of these have already been done before and there is no reason why they can't change it up some more.

    Fights like Amon, Cerberus and ozma show how you can create a unique fight with things for tanks to do
    I love all of this, I might actually tank it if these things were the case.
    (1)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Still wish they used the Esper battle theme for the bosses but the Boss Fight theme is also good. Can't wait to see how they handle the more op boss fights like Ultima and Zodiark. I also really hope that the FFXII Judge armors make it in the last tier but I doubt it since I feel like we might be heading to the Orbonne Monastery assuming they stay with the whole origin of the auricites so in that case Templar gear similar to Melidaoul and Wiegraf in the last half of FFT would be okay too, but I still want judge gear.
    (4)

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I agree with you wholeheartedly, except for Famfrit. That boss can go die in whatever hole it crawled out of.

    Quote Originally Posted by Marxam View Post
    I feel like we might be heading to the Orbonne Monastery
    Considering the last two.were FFXII themed, I'm not sure that it would be the monastery, my guess would be Giruvegan
    (0)
    Last edited by Lambdafish; 07-15-2018 at 10:34 PM.

  10. #10
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lambdafish View Post
    Considering the last two.were FFXII themed, I'm not sure that it would be the monastery, my guess would be
    More specifically the last two were FF12 locations on top of Tactics locations. (Rabanastre was on top of Lesalia, Ridorana was on top of Goug).

    I fully expect this pattern to hold and I'm thinking either the Tomb of Raithwall or the Necrohol of Nabudis on top of Mullonde. That's just my feeling on the matter.
    (4)

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