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  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    8
    Accumlative achievements are weak. Basically based on a players playtime, the more playtime the more achievements gained by that player.

    Would rather see stuff based on a players skill such as something like:
    Solo any level 50 faction leve
    Defeat any SH boss with no more than 4 members in your party
    Defeat Ifrit with a party where at least 1 of each DoW and 1 of each DoM class is present within the party

    Things like this seem better and adds more to the game. Even though it would be easy to cheat these examples above stuff like this trumps achievements like kill 100k enemies and finish 10 leves.
    (1)

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by xCid View Post
    Accumulative achievements are weak. Basically based on a players playtime, the more playtime the more achievements gained by that player.

    Would rather see stuff based on a players skill such as something like:
    Solo any level 50 faction leve
    Defeat any SH boss with no more than 4 members in your party
    Defeat Ifrit with a party where at least 1 of each DoW and 1 of each DoM class is present within the party

    Things like this seem better and adds more to the game. Even though it would be easy to cheat these examples above stuff like this trumps achievements like kill 100k enemies and finish 10 leves.
    I don't mind cumulative achievements but I'd also like a whole slew of skill based ones like you mentioned. This is where an achievement system can really shine. Like Alise said, she leveled up all her classes to 50 and in the process got 100,000 kills. She shouldn't need to do that all over again. And that achievement only rewards you for doing something you were going to do in the first place. It should be about how you go about doing something.
    (1)

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