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  1. #1
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    Yeah, it's almost like if one role starts overstepping into another's, that's a problem or something.
    I don't really get what you're trying to say here. If you're trying to argue that tanks shouldn't be focusing on DPSing, you're effectively saying that our tanks have fully complete, fully realized kits at level 30 when their enmity combos are complete and they have their tank stance.

    It's obvious that SE's dev team is at odds with how the majority of savage level tanks want to play the game, and I'm hopeful that 5.0 takes steps to unify their two visions for how tanks should play. Hopefully doing so without burning the already scarce few people who already put up with it in the first place.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SargentToughie View Post
    I don't really get what you're trying to say here. If you're trying to argue that tanks shouldn't be focusing on DPSing, you're effectively saying that our tanks have fully complete, fully realized kits at level 30 when their enmity combos are complete and they have their tank stance
    Someone once said tanks should do 80-85% of the damage a DPS job should do.

    Take a a moment to consider the state of the game with that in mind, and now imagine what the game looks like if a healer or a DPS could survive 85% of the damage that a tank is able to, or tanks and DPS are capable of healing up to 85% of the amount healers are able to.

    As it stands currently, Tanks range from 60-70% (based on which tank job compared to which DPS job) which is already high. Another 200-300 DPS puts them around 65-75%.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SargentToughie View Post
    I don't really get what you're trying to say here. If you're trying to argue that tanks shouldn't be focusing on DPSing, you're effectively saying that our tanks have fully complete, fully realized kits at level 30 when their enmity combos are complete and they have their tank stance.

    It's obvious that SE's dev team is at odds with how the majority of savage level tanks want to play the game, and I'm hopeful that 5.0 takes steps to unify their two visions for how tanks should play. Hopefully doing so without burning the already scarce few people who already put up with it in the first place.
    It's purely simple, tanks focus on mitigation and there's no better mitigation than skipping a mechanic because you pushed a phase with high raid-wide dps. The entire meta for this expansion is high dps = more mitigation. You also need to consider that the hardcore player base has seriously improved since HW. I firmly believe that the current game design resulted in where we are crafted gear being near mandatory or better than their max ilvl counterparts.
    (1)