Well, I still seem to have forum access so I'm just going to poke my little head in here and leave my 2 gil. This will probably be a rant, but I'll try to keep it short and simple.
I am honestly quite tired of people blaming the players and not blaming the system. This problem was created by SE, and over the years they've done nothing but make it worse.
This is a problem that is easily solved, or at least curbed, by simple economic principles: supply and demand. Something which SE seems to have no understanding of. As someone who owned multiple mansions at one time, allow me to offer a little insight into the problems that exist.
The first, and most glaring, issue is one of supply. Non-instanced housing was a mistake. This was the original sin. It comes with some pros, but the cons far outweigh them. That said, SE have done nothing but double down on their design. Fine, I can't say I blame them for not scrapping it and providing something better. The sunk cost would be great.
Here's the part where SE have frustrated me. They know their supply is limited, and yet they've done nothing but increase demand for housing. Let's start at the beginning.
The first thing that created demand for housing beyond what housing offers in its basic form is Gardening. Decoupling gardening from housing would have gone a long way to decreasing demand for housing. They could just have instead made an instanced gardening area. You could even still tie it in to an FC if you wish. There was a time when this was a common request. Well, we all know they didn't.
Then airships were added. Why? These are just ventures. Why tie them in to housing? Again, tie it in to an FC, give us an instanced workshop at Cid's lab or something. Well, again, just like gardening, there's profit to be made. Demand was further increased by this addition.
Okay, so they've made some mistakes. They still had a very simple method to decrease demand. Price. Demand is not only a desire to own something, but also the willingness to pay for it. And here's where they goofed again, and I could do nothing but facepalm. To decrease demand, they could have increased the max price of their reverse auction system. They could leave the minimum price the same, so if nobody wanted to buy the house, it would still cost the same it does now. Forgive the bold, but a lot of people don't seem to understand this part whenever this idea is proposed.
But no. What did they do? They decreased the price of housing, increasing demand further. Housing is so cheap that even those who don't care about it become willing to pay for it just because they can. SE. Please. Please, please, please. You don't have many gil sinks other than housing. Why do you do this? Inflation is rampant because gil is useless. And yet you decreased the price of your ONE large gil sink! This is unfathomable. I can't.
I'm sorry, but I had to get it off my chest.
TL;DR: The simplest and most effective solution to ease the housing situation is to increase the max price of a house, but keep the minimum price the same. This ensures that only those who have a true desire to own a house will buy them, while at the same time not increasing the price of housing once demand has been sated.
While you're at it, for the love of Nald'thal, decouple gardening and airships from housing.


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