Well, I still seem to have forum access so I'm just going to poke my little head in here and leave my 2 gil. This will probably be a rant, but I'll try to keep it short and simple.
I am honestly quite tired of people blaming the players and not blaming the system. This problem was created by SE, and over the years they've done nothing but make it worse.
This is a problem that is easily solved, or at least curbed, by simple economic principles: supply and demand. Something which SE seems to have no understanding of. As someone who owned multiple mansions at one time, allow me to offer a little insight into the problems that exist.
The first, and most glaring, issue is one of supply. Non-instanced housing was a mistake. This was the original sin. It comes with some pros, but the cons far outweigh them. That said, SE have done nothing but double down on their design. Fine, I can't say I blame them for not scrapping it and providing something better. The sunk cost would be great.
Here's the part where SE have frustrated me. They know their supply is limited, and yet they've done nothing but increase demand for housing. Let's start at the beginning.
The first thing that created demand for housing beyond what housing offers in its basic form is Gardening. Decoupling gardening from housing would have gone a long way to decreasing demand for housing. They could just have instead made an instanced gardening area. You could even still tie it in to an FC if you wish. There was a time when this was a common request. Well, we all know they didn't.
Then airships were added. Why? These are just ventures. Why tie them in to housing? Again, tie it in to an FC, give us an instanced workshop at Cid's lab or something. Well, again, just like gardening, there's profit to be made. Demand was further increased by this addition.
Okay, so they've made some mistakes. They still had a very simple method to decrease demand. Price. Demand is not only a desire to own something, but also the willingness to pay for it. And here's where they goofed again, and I could do nothing but facepalm. To decrease demand, they could have increased the max price of their reverse auction system. They could leave the minimum price the same, so if nobody wanted to buy the house, it would still cost the same it does now. Forgive the bold, but a lot of people don't seem to understand this part whenever this idea is proposed.
But no. What did they do? They decreased the price of housing, increasing demand further. Housing is so cheap that even those who don't care about it become willing to pay for it just because they can. SE. Please. Please, please, please. You don't have many gil sinks other than housing. Why do you do this? Inflation is rampant because gil is useless. And yet you decreased the price of your ONE large gil sink! This is unfathomable. I can't.
I'm sorry, but I had to get it off my chest.
TL;DR: The simplest and most effective solution to ease the housing situation is to increase the max price of a house, but keep the minimum price the same. This ensures that only those who have a true desire to own a house will buy them, while at the same time not increasing the price of housing once demand has been sated.
While you're at it, for the love of Nald'thal, decouple gardening and airships from housing.
You missed the point of that post, had nothing to do with what is hard or easy. It was perfectly fitting, I am confused in why you felt the need to rebuttal that post.
lol you are only saying that because it vaguely supports your greed, no I will blame the player in your case, some of us has self control.
I blame both, SE has made housing bad I agree, but I blame the player when they come here and explain how they did a work around for SE's rule of limiting of purchase of FC housing. Maybe you missed this post:
This is 100% player problem with that. Posting how you exploited the system is mind boggling to me, esp when you do so on an OF
Last edited by Hamada; 07-10-2018 at 05:44 AM.
On Moogle alone there are (at least if I use the search option) over 4000 FCs. Now next to them you can also buy it for your own too. And lets not forget that this game should be growing thus more and more people that also want housing.
Solution: Let the old wards stay for all of those that want neighbors and give us at least one instanced zone. Nobody can complain about housing anymore and if you have more than one instanced zone people could even own multiple houses without taking it away from others. Everyone happy, and we would not even need the discussion right now.
Last edited by Alleo; 07-10-2018 at 05:50 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
You've already stated that you believe in a bunch of nonsense in this thread already.
How is it an exploit when
1: It's something that has been well within the rules since housing came out, outside of the those two weeks.
2: I figured it out on accident, when I was sorting my houses.
3: Buying FC houses and relocating them achieved the same purpose without even requiring multiple accounts. As someone stated in this thread before, that practice is common.
4: The amount of plots available at the time was still incredibly high, despite being on a high pop server, due to the temp. restrictions
I've asked support about getting a refund for purchasing a house on accident before and sadly for you, they can't do ****. Even if they want to take it away, I'll be right back because I have FCs waiting to relocate.
You did that to buy more houses with a restriction in place, 1 FC house per account, you did that transfer to get around that limitation, this is a 2.1 ToS violation. I explained this several times now.Correct, I did have to transfer ownership from service account #3 to my service account #2, #1
How can you even prove that hahaha. First off you have no idea about my intentions, nor do you know what it's like to play with 3+ clients at the same time. I ended up with an FC house on an account that was freed of FC houses. From that point, I just connected the dots. I don't know why you keep claiming I bought like 9 extra houses with the method I gently provided. Oh wait, you just ignored the techincal reasons I provided that made it impossible to do so...
Also, your 2.1 ToS argument is invalid. As someone replied to you before
But it's not against the rules now so it really depends on whether SE cares about a statute of limitations on offenses like this.
Not that I agree with or support this dude in any way (knowingly violating the spirit of the rules isn't much better than flat out breaking the rules), but continuing to call this an exploit is starting to turn into petty nitpicking.
Well you did kind of plainly state that you were transferring ownership to bypass the temporary limitation at least once.
Last edited by ElHeggunte; 07-10-2018 at 06:47 AM.
Last edited by Dustytome; 07-10-2018 at 07:07 AM.
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