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  1. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I shall give it my all, o7. Once I get back from my errands.

    One thing I fill say based on my quick look. Why not just name the Limit Break Climate Change, seems more iconic and fitting then Climate Disaster. Either that or Natural Disaster.

    Added: Okay, this might take a bit, I'm trying to figure out a flow. you seem to be mimicking/copying other mechanics which is good, but they seem off from the originals. Thats's sorta what they are supposed to be but you have it a different kinda off... if that makes sense, lol. I like the idea of a rotation focused on refreshing DoTs as opposed to recasting them. Also the names. not sure what they are in French but English needs a bit of help. Not bad or too literal per se, but too many similar sounding skills to current ones; though SE is guilty of that too, so what can I say, lol

    Also i would add Weapon Skills, you'd go too much into RDM territory. Currently that's their niche and until we can figure out a way to distinguish them from any other Caster/Melee Hybrid I'd say let sleeping RDMs lie.

    Also, no Umbral Water Astral Thunder, too on the nose, lol.

    Added: Okay i have reviewed the prototype. i by no means will say it is bad, just overly ambitious. the concept of using a melee set combo or a magic set combo to open a third unique set is nice, and nothing new, but you have too much going on per set. Not to mention, from what I see, you are showing a finalized rotation for like raids or stuff, you need to show the combos and the set up. The rotation you may have thought out might be "ideal" but the players will figure that out, just show them the basic combos. That could partially be the reason it appears too long and cluttered, but I can't be sure. Something else I noticed, that a lot of players tend to do is add additional effects that are "pointless", not saying yours are, but just watch out, not everything needs an additional effect. Be sure to add or make it clear what changes and when, use bolding, italics, asterisks, the works, lol, and while it may not be needed in the description, lets the players know when a spell is being replaced, I can't tell if the Water line stays or replaces the previous one.

    I honestly can't think of anything more to say without it seeming like I'm ripping your idea apart. I like the idea and it is clear you thought things through, and you organized it by level THANK YOU!!!! I don't get why no one does that, lol. The main points I'd suggest is try and get the two main combos to play on one another, I mean Water and Lightning you are missing a great opportunity there, lol. I wouldn't make it too involved or "punishing". Adjust the names, most are okayish, but i'd avoid adjectives over nouns, ask the players for help many have cool interesting choices. On that topic I wouldn't use Water. I know its a common FF spell but I feel people want it for WHM and I personally agree. Your choice but my suggestion. I would focus on these 3 things. Simplifying the Combo System, that who refresh DoT idea is unique now that Contagion is a thing of the past, XD. Figure out a way for the Combos to interact, having one that I could do over and over with no penalty will kill the job fast; meta mentality and all. And lastly, Be wary of the additional effects, and if you copy and past, make sure to check and update as needed. Some skills seemed to have the combo info backwards, but maybe I am wrong, lol.

    I wish you the best of luck and if you change anything I'd be happy to give my input. Or if you wanna here the more detailed report on the current version.
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    Last edited by Eloah; 07-10-2018 at 07:28 AM.