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  1. #1
    Player
    Ceasaria's Avatar
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    Oct 2013
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    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80

    [Job Creation] Meteorologist_Magic DPS

    A few months before Stormblood, I had created my first job : Meteorologist (but not shared).

    After my Dryade job (healer), I preferred to come back on it to make a new version more advanced and more adapted to our current extension.

    His characteristics :
    - DPS Magic (intelligence)
    - Melee and distance
    - Weapon: Umbrella & Blade (inside)


    Here's how it works:




    Once in combat, the Meteorologist has the choice to use 2 stances:
    - Rain
    - Thunderstorm

    Once launched, he must accumulate 15 charges through his actions (water or lightning) to change the current weather and give:
    - Torrential Rain
    - Violent Thunderstorm

    After he has gone through these two evolutions there (in the order he wants), he then has access to a third weather:
    - Sunny

    These weathers have a duration that once arrived at the end, ends the weather.
    The meteorologist has actions that are specific to these 3 weathers (water, lightning, fire) and some that are shared or have no restrictions.

    It's a very long work, and I suspect that I will have few feedback, but I still want to leave it here : Meteorologist


    PS: There are two tables of actions: the first classified by theme (weather), and the second classified by level.
    PS2: The story is missing (but planned) and that's it.
    (2)
    Last edited by Ceasaria; 07-09-2018 at 10:51 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    Eloah's Avatar
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    Jan 2015
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    Gridania
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    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I shall give it my all, o7. Once I get back from my errands.

    One thing I fill say based on my quick look. Why not just name the Limit Break Climate Change, seems more iconic and fitting then Climate Disaster. Either that or Natural Disaster.

    Added: Okay, this might take a bit, I'm trying to figure out a flow. you seem to be mimicking/copying other mechanics which is good, but they seem off from the originals. Thats's sorta what they are supposed to be but you have it a different kinda off... if that makes sense, lol. I like the idea of a rotation focused on refreshing DoTs as opposed to recasting them. Also the names. not sure what they are in French but English needs a bit of help. Not bad or too literal per se, but too many similar sounding skills to current ones; though SE is guilty of that too, so what can I say, lol

    Also i would add Weapon Skills, you'd go too much into RDM territory. Currently that's their niche and until we can figure out a way to distinguish them from any other Caster/Melee Hybrid I'd say let sleeping RDMs lie.

    Also, no Umbral Water Astral Thunder, too on the nose, lol.

    Added: Okay i have reviewed the prototype. i by no means will say it is bad, just overly ambitious. the concept of using a melee set combo or a magic set combo to open a third unique set is nice, and nothing new, but you have too much going on per set. Not to mention, from what I see, you are showing a finalized rotation for like raids or stuff, you need to show the combos and the set up. The rotation you may have thought out might be "ideal" but the players will figure that out, just show them the basic combos. That could partially be the reason it appears too long and cluttered, but I can't be sure. Something else I noticed, that a lot of players tend to do is add additional effects that are "pointless", not saying yours are, but just watch out, not everything needs an additional effect. Be sure to add or make it clear what changes and when, use bolding, italics, asterisks, the works, lol, and while it may not be needed in the description, lets the players know when a spell is being replaced, I can't tell if the Water line stays or replaces the previous one.

    I honestly can't think of anything more to say without it seeming like I'm ripping your idea apart. I like the idea and it is clear you thought things through, and you organized it by level THANK YOU!!!! I don't get why no one does that, lol. The main points I'd suggest is try and get the two main combos to play on one another, I mean Water and Lightning you are missing a great opportunity there, lol. I wouldn't make it too involved or "punishing". Adjust the names, most are okayish, but i'd avoid adjectives over nouns, ask the players for help many have cool interesting choices. On that topic I wouldn't use Water. I know its a common FF spell but I feel people want it for WHM and I personally agree. Your choice but my suggestion. I would focus on these 3 things. Simplifying the Combo System, that who refresh DoT idea is unique now that Contagion is a thing of the past, XD. Figure out a way for the Combos to interact, having one that I could do over and over with no penalty will kill the job fast; meta mentality and all. And lastly, Be wary of the additional effects, and if you copy and past, make sure to check and update as needed. Some skills seemed to have the combo info backwards, but maybe I am wrong, lol.

    I wish you the best of luck and if you change anything I'd be happy to give my input. Or if you wanna here the more detailed report on the current version.
    (1)
    Last edited by Eloah; 07-10-2018 at 07:28 AM.

  3. #3
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I would change the name to Stormcaller or Climamancer. A meteorologist is someone who studies weather patterns. If you are manipulating weather, it's magic not science, so it should be Climamancer (uses Climamancy). Astrologian doesn't alter the stars, all their spells are technically just "divinations" of celestial events rather than actually changing anything. I doubt a meteorologust would generate thunderstorms or rainstorms, but a Climamancer could.
    (1)
    Last edited by Jonnycbad; 07-10-2018 at 03:34 AM.

  4. #4
    Player
    Maero's Avatar
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    Gridania
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    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well scientists of today can alter weather (weather manipulation is a thing) so yes it is science? lol
    I like the idea OP and will look at this thread again
    (1)

  5. #5
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
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    Gridania
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    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Eloah View Post
    One thing I fill say based on my quick look. Why not just name the Limit Break Climate Change, seems more iconic and fitting then Climate Disaster. Either that or Natural Disaster.
    Before I choose a name I looked at these from the 3 casters. They show an incredible strength. So I don’t think Climate Change would do. Ok for Natural Disaster. It’s quite the same.

    Quote Originally Posted by Eloah View Post
    mimicking/copying other mechanics
    Yeah, at first it’s was my first design job, so I copy many thing but try to do something different in the end (3 distincts cycles which the last is locked behind the first 2).


    Quote Originally Posted by Eloah View Post
    Also the names. not sure what they are in French but English needs a bit of help. Not bad or too literal per se, but too many similar sounding skills to current ones; though SE is guilty of that too, so what can I say, lol [...] Adjust the names, most are okayish, but i'd avoid adjectives over nouns, ask the players for help many have cool interesting choices.
    I agree. In french, it work, but in english I have had some trouble. I have the impression there are not so many words concerning the lightning vocabulary compared to french one.

    Any suggestion to improve this would be great.


    Quote Originally Posted by Eloah View Post
    but you have too much going on per set
    Yeah, I know but if took separately, it’s not too much.


    Quote Originally Posted by Eloah View Post
    Also, no Umbral Water Astral Thunder, too on the nose, lol.
    Why ? I thought it would be a good opportunity to use it for the elements who hadn’t this.


    Quote Originally Posted by Eloah View Post
    Not to mention, from what I see, you are showing a finalized rotation for like raids or stuff, you need to show the combos and the set up. The rotation you may have thought out might be "ideal" but the players will figure that out, just show them the basic combos.
    I should effectively write the basic combo.


    Quote Originally Posted by Eloah View Post
    Be sure to add or make it clear what changes and when, use bolding, italics, asterisks, the works, lol, and while it may not be needed in the description, lets the players know when a spell is being replaced, I can't tell if the Water line stays or replaces the previous one.
    I tried to do my best (by looking at FFXIV/Jobguide) but I understand that it could still be confusing.


    Quote Originally Posted by Eloah View Post
    On that topic I wouldn't use Water. I know its a common FF spell but I feel people want it for WHM and I personally agree. Your choice but my suggestion.
    I can try to find an other name if it’s fit better.


    Quote Originally Posted by Eloah View Post
    The main points I'd suggest is try and get the two main combos to play on one another, I mean Water and Lightning you are missing a great opportunity there, lol.
    Ah you would have prefered to switch between a lightning combo and a water combo ? The way I designed this job, I can’t unfortunately. I thought about it before as an wet enemy would take more damage from lightning attacks, something like that. But it would be too much.



    Quote Originally Posted by Eloah View Post
    I wish you the best of luck and if you change anything I'd be happy to give my input. Or if you wanna here the more detailed report on the current version.
    Thank you for your feedback !
    if you have other things to say, I'm interested.


    Quote Originally Posted by Jonnycbad View Post
    I would change the name to Stormcaller or Climamancer. A meteorologist is someone who studies weather patterns. If you are manipulating weather, it's magic not science, so it should be Climamancer (uses Climamancy). Astrologian doesn't alter the stars, all their spells are technically just "divinations" of celestial events rather than actually changing anything. I doubt a meteorologust would generate thunderstorms or rainstorms, but a Climamancer could.
    Maybe I'am wrong but AST from Coerthas is not the same than from Sharlayan.
    I want to do the same with Meteorologist. Mine would come from Sharlayan too.
    (1)
    Last edited by Ceasaria; 07-10-2018 at 10:49 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #6
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quite a fun read

    That would definitely be something I'd like to try out. The job has quite some depth and would work pretty well.

    The rotation, while looking similar to BRD with the stance rotation, the comparison stops here and it would definitely be its own thing.

    I don't know how fun it would be but it can't be worse than the clunky MCH or the overly easy RDM

    Going further, I would be worried about the viability of the buff provided by the stance. We know the game is all about dps so the rain would probably turn into the one stance you just don't want to have around for when you need burst.

    Altough it might make it less unique, I would go along the route of the BRD with troubadour and normalise the stance benefit.

    Either they all bring a dps buff in a way or another and you add a skill that Grant a defensive buff based on the météo you're in.
    Or the opposite.

    Bur for sure, if THAT would be announced, I would definitely give it a shot!
    (1)

  7. #7
    Player
    Kaabi's Avatar
    Join Date
    Jan 2018
    Location
    Ul'Dah
    Posts
    8
    Character
    Kaabi Muffin
    World
    Brynhildr
    Main Class
    Black Mage Lv 70
    As an actual meteorologist, I would love this job ingame! Admittingly didn't read the massive spreadsheet, but my first impressions are that it feels a little bit like RDM due to the stances you indicated. However, being 'locked' into one before moving on to the other is a nice twist that could make its niche more solid.
    And of course, for the limit break just make your enemies cry with equations. That's some real pain right there D:
    (1)

  8. #8
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    That's surelly a long development time investment, I can feel it through the reading. A lot of details and polishment, it's very well crafted. High Quality I must say.

    I know it's true with the long term craft, because I too created a Job with 2+ years of development, seeking the hybrid melee and ranged objective.

    I too didn't shared my creation the whole time untill it was really good, because I wanted to make something so good that when I showed to others it would be a blast. But it seems that there's not enought public to it haha.

    Something that I would help you with is: It would be more interesting to learn the uses of the Action if you add a comment on the last right square (~>) for every line, something like what I have done with my Job suggestion in my signature. For every Action I tried to do some additional comment, cause it helps to figure out rotations and uses for it.

    Everything else is good, but can be polished. You can research some older FF for names for the nostalgia purpose, even for nostalgic mechanics if you want to.

    Don't worry with complexity, the most complex Job is Monk and your Job is still far away from monk's complexity, don't feel that you need to turn it down. Your Job is very easy to learn through leveling. One shoudn't learn everything in the first read though huh?

    I like your combination with Water+Fire=Steam (Boiling Water), remembers me of Solomon's Keep/Boneyard.

    Feel free to add more mechanics and more elements, such as Ice, Wind and Earth if you want too, generating different climates.

    For example, Ice, Wind and Earth can come as a Blade/Umbrela buff, turning a the next action (while Rain, Thunderstorm and Sunny are active) into something more powerfull, and to quicken the rotation to Torrential Rain and Violent Thunderstorm.

    Ice with Rain = Snow > The next Water inflict deep freeze for 5s, dealing additional damage.
    Ice with Thunderstorm = Blizzards > Piercing Damage and additional damage.
    Ice with Sunny = Clouds / Overcast / Fog > Reduces Emnity, changes to 15% magical vulnerability and additional damage.

    Earth with Rain = Sand Waves / Dust > The next Water inflict earthenware for 5s, dealing additional damage.
    Earth with Thunderstorm = Sandstorm /Dusty storm > Blunt Damage and additional damage
    Earth with Sunny = Eruptions > Changes to 15% physical damage vulnerability and additional damage.

    Wind with Rain = Typhoon > The next Water inflict Knock-back and bind for 5s, dealing additional damage.
    Wind with Thunderstorm = Gales > Slash Damage and additional damage.
    Wind with Sunny = Heat Waves > Changes to 10% for all damage and additional damage.

    At the very last, there should be an action to suggest the use for every element, For example Elemental Discharge: Needs 1 Stack of every element, which is granted by using them at least once, dealing Huge damage, High cooldown, something like 120s.

    Or maybe it's something for 5.0, as you already warned. But even so, 5.0 will be Lvl 80 cap, so, more Actions.

    Maybe you should call it a Elementalist at this point.

    A long time ago I thought in a Elemental Limit Break, maybe it is now the time to give it a try: The Elementalist releases Wind, Ice and Lightning to the skies, while Water, Earth and Fire to the ground creating a earthquake. The Earthquake releases a lava eruption, releasing hot steam to the skies. The Steam condences into a rain cloud, creating a shock of tempetarures, releasing lightning and thus a storm of blizzard, stopping the lava eruption and sealing the elemental cycle. Beautiful isn't it? I still don't have a name for it, maybe Elemental Cycle.

    I think that's it for now. Also, I invite you to give a try to my Job creation too, its a good reading for inspiration, even for the lore part to make yours.
    (1)
    Last edited by LeoLupinos; 07-13-2018 at 08:22 AM.

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Sylvain View Post
    Going further, I would be worried about the viability of the buff provided by the stance. We know the game is all about dps so the rain would probably turn into the one stance you just don't want to have around for when you need burst.
    !
    True but likewise, conversely, if there is a situation where healers need help (during progress), then it would be nice to have rain during this moment.
    But yes, I heard your worries, and after consideration, it is very possible, the player need to cut, sometimes, Violent Thunderstorm or Torrential Rain if he wants to have Sunny during burst (for the magic vulnerability).


    Quote Originally Posted by Kaabi View Post
    As an actual meteorologist, I would love this job ingame!
    If a meteorologist likes it, then I can consider it a victory.
    Makes me really happy.


    Quote Originally Posted by LeoLupinos View Post
    Feel free to add more mechanics and more elements, such as Ice, Wind and Earth if you want too, generating different climates.
    At this point, yes I could (after considering an evolution for Sunny or not).
    But then, I would need to think how to implement them.
    Your suggestion is not bad I guess, avoiding to add other climate stances.
    Maybe I could do this, or add new stances (intelligently) to add more variation to the gameplay of meteorologist (depending of the situation of the fight). Or thinking about other solutions.

    But for now, I will try to focus on my 3rd job, a tank mastering time and space.
    My concept is over a year old, but will need a few tweak for this expansion, and a work similar to my 2 others jobs before to be shared, here.


    Quote Originally Posted by LeoLupinos View Post
    I think that's it for now. Also, I invite you to give a try to my Job creation too, its a good reading for inspiration, even for the lore part to make yours.
    I have looked at it, I will not deny is quite complex and I will need more time to give a review. But already, as healer, I can say, I really like the Aetheryte Crystal which can
    revive an ally. I think this kind of thing could fit for a new healer job too.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.