The “story mode” portion was likely trimmed down because people that did the story floors of PotD tended to do it once for completion/story, or for more opportunities for aetherpool/weapons (since PotD 51-60 was very “speedrun/experience only, no silvers just gogogo). The most popular floors were PotD Floor 51-60, because they gave the best return in terms of time spent and experience. HoH 21-30 is the equivalent of PotD 51-60. If the developers see data that insinuates players ignore 90 out of the 100 story floors of PotD, why should they implement another 100 story floors that will likely also be ignored in HoH? At most, they could have done a flat 50 story floors to maybe flesh out the story a bit more, but they probably would have still started the challenge floors at Floor 41, and 41-50 would have been the new “spam for experience” set; there isn’t a need for 100 more story floors.
Re: Odin Magicite—it’s my belief that these exist for solo runs, and that they are for use on bosses only. Floor magicite are Garuda, Titan, and Ifrit, and really they should be planned around/used in an emergency (i.e., everyone but 1 player is killed by a series of unfortunate events on a higher floor, and the last person standing turns to a Magicite as one of their emergency pomanders if things like petrification are unavailable). Those pomanders aren’t intended to be used on story floors, but in later ones to either make quick use of a floor (like the big room ones) or to save from a stick situation. So of course they seem OP in floors where they are only challenging for solo runners with low, low aetherpool.
Bosses are not hard, though, so for full light-parties, Odin doesn’t even need to be used for them (probably not even for duos either, though I haven’t done any of HoH as a two-man party, so I cannot say for certain). I have to disagree with your assessment that HoH Floors 71-80 aren’t challenging; perhaps you got lucky with your Floor spawns, but each time I’ve hit those floors, it has been full of combined floor debuffs (had 5 in a row that were auto-heal disable + another debuff), treasure rooms with 10+ mobs, and danger mobs like the Griffins or Mammoths crowding the floors, especially around the exit. They aren’t as hard as the floors above them, but I wouldn’t say they are a cake-walk either.
The trimming down was also probably due to feedback about how irritating it was to do PotD Floor 51 to 100 for Floor 200 runs, and from how Floors 101 to 150 were also mostly fluff save for a few tricky mobs that could screw you over if you were unprepared for them. 100 fluff floors were not well received, from what I gather; hence why they trimmed it down.
Even with those above-listed situations, is it really hard to find friends or FC mates to try and work something out with? I have a limited amount of in-game friends (and a very small number of them even like PotD and HoH), but I still managed to clear Floor 200 and Floor 100 with just friends. PotD 200 took longer because I was working full-time, as was another person in our group, so we would set aside time at night (around 10pm EST, when we knew we were off) to do a few floor sets, and then continue the next day; the run where I finally cleared was spread over 3 to 4 days back-to-back at a couple hours apiece. HoH Floor 100 only took 4-5 hours to clear, and that was with us breaking after every set to check our loot sacks (and complain about the crap prizes we got).
You also only have to start at Floor 21; you don’t have to start at Floor 1 unless you are going for solo achievements.



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