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  1. #9
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Kinda sucks that they once again wait til the middle of a expansion cycle to make another Deep Dungeon. In the end, majority of ppl will just use it for job leveling so they don't have to deal with crappy queue times. Like, had they made POTD for the first major patch after a new expansion launches it would be a good tool for leveling, but at this point, Stormblood has been out for over a year now and at this point me and others have their jobs at max level. So POTD doesn't really offer much cept maybe a forgetable mount and a somewhat cute minion and like the first POTD, weapon that you can upgrade to take out the dungeon with you that will be quickly outdated come the next major patch. Not sure SE knows what creativity means these days. I mean even the original Deep Dungeon in FFT was more interesting and was fun to explore. This patch basically just gives us another POTD with reskinned objectives and meh rewards and another means of leveling jobs that at this point, unless the players are new (cough Level Boosters cough*) most of the playerbase has had over a year to max their combat jobs. Just a little too late to make a difference.


    Protip to Yoshi-P and the Dev Team: If you're gonna make new Deep Dungeons per expansion, launch them in the first major patch after a new expansion (ex: 2.1, 3.1, 4.1, etc) instead of waiting an entire year later and in midway into a expansion cycle to drop this crap onto the playerbase. Makes better sense and I'm not even a game or content designer, just a player. If a regular casual player like me can think of something this simple and you guys can't, that's very telling. Just saiyan.




    /2 cents
    (5)
    Last edited by Usho; 07-05-2018 at 04:44 AM.