It is, but it also doesn't tell the company what they're doing wrong most of the time. Feedback is actually quite valuable to companies- if they can make effective use of it. Whether or not SE does is a mystery.
I expected PotD 2.0: Asian Edition and that's what I got. Interested in going higher than floor 30 but... (shrug). I too was hoping for something a little different. We waited extra for it after all. I'm getting real tired of these subscription extension tactics...
Fair enough. If the model itself seemed decent enough to you previously, then I could see why this would seem an upgrade worthy of the time taken.
Though, on the other hand I can certainly see why to others they'd feel a fair bit like, say, an improvement to the Glamour Dresser when you could have had open Appearance slots and freely swappable sets therein instead: so long as the fundamental concept seems jarringly lackluster, the polish feels irrelevant.
It is a form of feedback but not an informative one. Just a binary choice between happy/unhappy with the entire product. If the devs only look at the subscription numbers each patch they get no knowledge of what specific feature is causing the sub drop or increase.
Graphics
MSQ
Viper
I agree with others that the story felt very lackluster, 30 floors wasn't really enough to do anything interesting.
50 floors for story and 100 for challenge would have been a better balance I think, plus the tower looks way more than 100 floors high![]()
I still can't believe they can't just scrap the egi system and do a quick rework to the smn rotation let us summon the primals like this......just add them to the bahamut rotation. We don't even want different roles for them, we just want to summon them and see their unique special finishers.
Yoshida please hear us.....Summoner is such an important job in FF.
Did you seriously expected something revolutionary and really new? Do you actually believed Yoshi in his interview when he implied something different this time?
Did you seriously expected that they would take more risks in battle content and try to do something interesting and new?
It will never happen. The game goes well as it is so why bother and work harder to do new things and the existing formula pays off?
The mistake was that HoH wasn't part of the 3.3 patch.
It's just as likely to strip the game of any future content of the sort you like as dislike. Will they panic and think there's not enough of <x dislikable content>, cut back on anything new or ambitious (which, by short-funding x content, caused it to be dislikable to you), or go in a completely new -- equally unfavorable -- path? You don't know. There is no way to tell what simply hitting the big red button will do.
You may as well be doing assembly wherein the part to be added or removed is selected by blindfolded dart-throwing... as trying to improve a game with your wallet (or lack thereof) as your only means of communication.
Last edited by Shurrikhan; 07-07-2018 at 05:47 PM.
I was just hoping they’d add some objective variety. My biggest gripe with PoTD was that it was just kill enough enemies to open the portal on every single floor. With heaven on high I was hoping they’d make it a little more like nyzul isle in ffxi, add some objectives like pull switches to open the portal, kill a specific NM on the floor to open the portal. Just something to mix it up a little, make it feel distinct from PoTD rather than just a level 60-70 version of it.
What did you really expect?
Ever heard about this thing called RNG?
Last edited by Sotaris; 07-04-2018 at 05:17 PM.
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