Quote Originally Posted by RiyahArp View Post
Both were difficult compared to previous trials, and both had a lot of people leave them as soon as they showed up in trials roulette. Shin is really only ok now that we outgear it by 80 levels. Tsuku specifically is a noob killer, because of the last phase and the rather wonky mechanics stacked quickly together. Tsuku also is a huge healer check, more than any other job; it's unfair, especially compared to tanking it. A lot of people will leave a trial roulette if it wipes once, especially tanks; I've had to switch to one just so they wouldn't wait forever for a replacement.

It's not really fair to complain about it being a handout; if you had to stay in a full lockout or vote abandon on either of those trials at launch, that's what led to complaints.
Shinryu was fine even at release. People simply suck, and refuse to actually better themselves. I came across some myself. My first attempt back at Stormblood's launch was with a WAR who died to every single Tidal Wave and promptly whined "I'm just trying to have fun" when both bothers, who attempted to explain mechanics in between his chain pulling, finally got fed up. This is what happens when content is so laughably easy then abruptly jumps in difficulty. You get idiots like this aforementioned WAR or players too lazy to actually learn. Calling Tsukiyomi a healer check is ridiculous, sorry. I have tanked, healed and DPS her—in Trial Roulette. And it's never been an issue outside day one, when people were still learning.

People complain because they're bad and want everything made easy.