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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Darkrose View Post
    Ever since they remove the claim system I knew it was a bad ideas. First we have exploits to get exp fast with lowbie afk in high level group. After patch, you can still be PL with high level killing it for you. FFXIV have become very boring after the claim system have been remove and add in links. Level up way too fast now and everyone just PL each other. So many people get to end game with nothing to do. It become a big problem because FFXIV is an unfinish game with very little to no end game.

    I like FFXI, sure it was grindy but was fun to party up and take time to kill your mob and pull. It required strategy and team work. Here everyone just bring high level mage and PL each other.
    i think combat is much more exciting without the claim system. There can be other ways to limit power lvling, the horrendous claim system was probably the worst.
    (2)

  2. #2
    Player
    ToxicFox's Avatar
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    Nov 2011
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    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    Quote Originally Posted by syntaxlies View Post
    i think combat is much more exciting without the claim system. There can be other ways to limit power lvling, the horrendous claim system was probably the worst.
    What makes the claim system from FFXI so bad?
    (0)

  3. #3
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by ToxicFox View Post
    What makes the claim system from FFXI so bad?
    i ditn mean from 11, i meant the old claim system in 14. 1 mob at a time, no xp for other mobs.the new claim system makes playing mrd fun/
    (1)

  4. #4
    Player
    ToxicFox's Avatar
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    Nov 2011
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    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    Quote Originally Posted by syntaxlies View Post
    i ditn mean from 11, i meant the old claim system in 14. 1 mob at a time, no xp for other mobs.the new claim system makes playing mrd fun/
    Ah I didn't play on the old system so I can't say much on it.

    Edit:
    Quote Originally Posted by NoctisUmbra View Post
    Considering I'm in an endgame LS with more than half of it's members being players who have had all battle classes at 50 for a long time now - all of which are quite active on a day to day basis - I consider your presumptuous post to be silly and subjective.
    Deadriser has a point. There is a lack of end game content.

    If your LS has all been at 50 for awhile how can you say for sure that the current leveling system isn't flawed? You gotta play it to know it and I see more shouts for PL partys 1-30 then I do normal parties. To give you a idea yesterday my server had 5 party shouts for 20-30. Only 2 of those 5 were normal parties. I was in both and the first one almost turned into a PL party but didn't. The second one did turn into a PL party. Later on that day the host of the first party made a shout for a PL rotation party in the 30-35 range.
    (0)
    Last edited by ToxicFox; 12-08-2011 at 03:13 AM.

  5. #5
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ToxicFox View Post
    Ah I didn't play on the old system so I can't say much on it.

    Edit:


    Deadriser has a point. There is a lack of end game content.

    If your LS has all been at 50 for awhile how can you say for sure that the current leveling system isn't flawed? You gotta play it to know it and I see more shouts for PL partys 1-30 then I do normal parties. To give you a idea yesterday my server had 5 party shouts for 20-30. Only 2 of those 5 were normal parties. I was in both and the first one almost turned into a PL party but didn't. The second one did turn into a PL party. Later on that day the host of the first party made a shout for a PL rotation party in the 30-35 range.
    But of course, we are all wrong and all what we say is silly and subjective.

    Not considering the fall of people on the server Lindblum since 1.19... I'm wrong ya know.
    (1)

  6. #6
    Player
    ToxicFox's Avatar
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    Nov 2011
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    Avara Kettu
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    Hyperion
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    Miner Lv 90
    Quote Originally Posted by DeadRiser View Post
    But of course, we are all wrong and all what we say is silly and subjective.

    Not considering the fall of people on the server Lindblum since 1.19... I'm wrong ya know.
    Well I know that if the PL stays the way it is I won't be playing for long and I would imagine it's going to be the same for others. The game has potential but the PL allows people to rush everything to 50 where there's low content. How many times can you kill Ifrit before it gets boring and repetitive? New content will help but if they just keep adding 50 content they might as well make the starting level 50.
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I said more than half of my current LS has been full 50 for a while - not myself. I still am not. I had a class as low as 20 after 1.19. I'm well aware of the scarcity of xp parties and the fad of PL parties.

    What I find presumptuous is Lina Lux suggesting people will quit the game because they chose to get PLed and get to 50 faster - and thus PL should be gone because it is for their own good and/or SE's own good.
    In actuality she is under the same misconception that most people arguing so passionately against PL are - that the existence of PL is the primary cause of the lack of xp parties.


    It's always been difficult to find xp parties - if anything xp parties themselves were not popular until 1.19 with how much better leves were for leveling up. 1.19 introduced the new claiming system as well as enemy link and chain bonuses, which coupled with the new claiming system effectively made xp parties popular. At the same exact time, however, PLs became possible.

    Those who wish to fast-track their journey to 50 take the PL approach until they get to at least 35. After that they can xp party their way to 50. Those that wish to take their time and are in no rush, or simply do not care for PL on principle, take the route of xp parties. Both are viable and available based on the player's choice.

    What is happening is that until 35, there are 2 main choices on how to level up: xp or PL. After 35, there really is only xp. Thus logically one would expect xp parties above 35 to be twice as abundant. Naturally, below 35 the community has a choice, and thus there are 2 types of parties about.

    Now let's take a step back here. XP parties were basically non-existent between patches 1.15 and 1.18. They were quite rare and not the status quo, with leves leading the game in the xp gain department. Only after 1.18 did they start to become popular again, and even then leves still had comparable gain. Patch 1.19 marks the major turn-point in the steady rise of popularity for xp parties. Add to this the fact that our PC search feature is seldom used and not very effective, and you have more reasons for the lack of xp parties.

    Now, what is happening is players who are against PL on principle are searching only for xp parties. Being against PL to such degree is their personal choice and thus they face the consequence of limiting themselves to roughly half the available parties. On the other hand, players who chose to get PLed primarily and take the fast track to 50 face the consequence of perhaps finding themselves with nothing left to do in the game. Both have pros and cons, and that is the beauty of choice.

    However, only 1 of these 2 sides argue passionately that the other should not exist just so they can have more bodies for their choice of party. They also tend to try to justify their arguments with statements like "It will ruin this game!" and "Players will get bored and leave so this is a bad decision for SE!" These are what I mean by presumptuous posts. Players posting such drivel imply that they know what is better for SE's future than SE themselves by attempting to guide their dev team's decisions. They also aren't without a sense of irony, what with the plethora of successful MMOs that have some sort of PLing available.

    The point is, allow people to chose how they want to play with the pros and the cons of their choices. Do not try to judge other players' decisions by making up observed justifications that only serve to hide the true nature of your arguments: you want people to play like you. Above all, leave it to SE to decide what is harmful to the future of the game and what isn't. In the end not everyone feels that PL is harmful, and this is ultimately a matter of opinion - which is why arguing further is moot. There is no right answer. There is only choice.
    (2)

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