As an "hardcore" player myself, i'll try to give a good idea of what i call difficulty.
Difficulty means teamwork.
- Have fights that requires several class types, not only BLM or only LNC+BLM
- The fight must provide each class with a way to be usefull. For example, a boss would be temporarily insensitive to offensive spells while at the same time taking extra damage from PUG Weapon Skills, etc.
- Have fights that requires actions from only a certain kind of Disciples, for example at a certain moment only disciples of Magic can activate that switch on the wall to create a shield that absorb damage, or at a certain moment only Disciples of War can walk on a plate on the floor that opens a door, etc.
Difficulty means preparation:
- Have Bosses randomly casting a certain magic. For example, a boss can cast Water or Lightning spells and this is determined by its color when you enter the arena. That means people need to have 2 sets of equipment in their inventory to protect themselves from each magic.
- Have bosses sucking MP or TP, so you need to bring in potions.
- Since bosses will use WS, have counter -WS, so people need to have that particular WS in their action bar to not take damage.
Difficulty means rewards:
- random loots from a loot table is so out-of-date and old-fashioned, please stop with it.
- Have people choose which item they want if they succeed, but then only ONE item will be given.
- Provide players with a way to be proud of their accomplishement other than equipment, should it be a Title "Slayer of Ifrit", a pet like in WoW, a pure cosmetic equipement (a helmet that looks like the Head of Ifrit), or even the possibility to transform your character into Ifrit itself why not ?
- As for more "casual" players, or less equiped or less skilled maybe, provide them with the possibility to get the same items but at a much slower pace. For example, everytime you fight boss X but loose, you gain 1 point. One item costs 50 points, etc.
This is just 0.1% of what is possible to do, and it all depends on their game engine and easyness of scripting things. We will have a better idea of what the devs are capable to do with the engine in the next few months i guess.

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